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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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DX11 Public Beta Bugs
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<blockquote data-quote="Locksley" data-source="post: 204420" data-attributes="member: 5032"><p>Performance; it runs easaly 120FPS, rock steady in 60 vsync. Never a hickup.</p><p>Monitor set to 'televison salesman' settings. That is popping and slightly saturated. I would never watch a film or play first person games with this, but pinball is all about 'popping' image!</p><p>I run it in Fullscreen mode (as my monitor is set to 120Hz fullscreen makes the vsync(60) kick in).</p><p></p><p>I list my general settings for Room and Bulb brightness to indicate where I get it working with the least shadowing effect and not whitening out bulbs and textures. Take it as a guide as how lightly lit the table is and how much ambient light I need to see the playfield.</p><p></p><p></p><p></p><p>Attack from Mars:</p><p>Room Brightness:5</p><p>Bulb Brightness:55</p><p>Very bright and colourfull.</p><p>Strobe Multiball: Is the same emitter used with the same area settings as normal play? Could it get </p><p>its own emitter with a larger light area? Halfway down the playfield would be nice.</p><p>This screen shot with maximum light and reach of the strobe; not far enough!</p><p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=430885120" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=430885120</a></p><p>There is something going on with the left/right texture on the bumpers. When they flash they look weird. Could not capture in screenshot, happens too seldom.</p><p></p><p></p><p></p><p>Big Shot:</p><p>Room Brightness:30</p><p>Bulb Brightness:40</p><p>Easy for me to white out details.</p><p>Overbright? Nice table though and it is not dark as some less uplighted tables can get in places.</p><p></p><p></p><p></p><p>Black Hole:</p><p>Room Brightness:15</p><p>Bulb Brightness:30</p><p>Bumpers easy to whiteout, this settings works allright though.</p><p>Ball is seen through table! X-ray effect.</p><p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=431152503" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=431152503</a></p><p>Passing over the middle play field has a slight shadow effect (many tables doo).</p><p>Backglass makeover?</p><p></p><p></p><p>Black Night</p><p>Nice and all but this one needs more attention than lighting... More fun to play with Dx11 though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p>Black Night 2000</p><p>Room Brightness:5</p><p>Bulb Brightness:100</p><p>Looks Lovely!</p><p>Brighter Numeric Display on the backglass please.</p><p></p><p></p><p></p><p>Black Rose</p><p>Room Brightness:5</p><p>Bulb Brightness:55</p><p></p><p></p><p></p><p>Bram Stokers Dracula</p><p>Room Brightness:0</p><p>Bulb Brightness:55</p><p></p><p></p><p>Bride of Pinbot</p><p>Room Brightness:5</p><p>Bulb Brightness:45</p><p>Visable Block infront of center ramp.</p><p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=431152192" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=431152192</a></p><p>No bulb in mouth eyes; kinda like it that they don't show but where does the light come from <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p>Easy to whiteout the lower left bumper.</p><p></p><p></p><p></p><p>Cactus Canyon</p><p>Room Brightness:20</p><p>Bulb Brightness:50</p><p></p><p></p><p></p><p></p><p>Centaur</p><p>Room Brightness:10</p><p>Bulb Brightness:40</p><p>Alright, this table need some lovin' (also one of my fav tables so slightly biased...)</p><p>Backglass needs brightning, especially the numeric displays to make them pop.</p><p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=431151059" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=431151059</a></p><p>Bulbs under bumpers easily white out, not a problem really with the right settings but wouldn't mind a tad less on the low bulb setting.</p><p>The trigger 'stars' looks low rez, washed out.</p><p></p><p></p><p></p><p></p><p>Central Park</p><p>Room Brightness:0-50</p><p>Bulb Brightness:50-100</p><p>Should the bulbs in the backglass get a little more power perhaps?</p><p>This one looks good in a great span of light settings, very nice.</p><p></p><p></p><p>Champions Pub</p><p>Room Brightness:</p><p>Bulb Brightness:</p><p>Looks great in a wide varity of settings.</p><p></p><p></p><p></p><p>Cirqus Voltaire</p><p>Room Brightness:10</p><p>Bulb Brightness:80 (60 now...)</p><p>Thanks for the different neon coulors!</p><p>Not too keen on the red blobs on the DMD ingame, wish for a new texture.</p><p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=431150723" target="_blank">http://steamcommunity.com/sharedfiles/filedetails/?id=431150723</a></p><p>Nicely lit, wouldn't mind some sharper textures but as far as lightning goes it is many a times </p><p>stunning.</p><p>The shadowing effect in the middle of the playfield seems particularly strong. How about a slider; no? Well I had to ask...</p><p></p><p></p><p>Notes:</p><p>1. Haunted House. Middle playfield adds a fog over the ball. Like the shadowing effect gone overboard.</p><p>2. Creature from the Black Lagoon. I have the bulb setting 100. Overall too little light on this table.</p><p>3. Genie. Multiple issues with texture misalignment. </p><p>Dark table, like playing with sunglasses.</p><p>Also square texture at drain. Overall nice old school bulbs but it would not hurt with a little more overall brightness. Bulb 100 should preferable be more intensive than original table?</p><p>4. Mideval Madness. Midtable shadow a bit on the strong side, as mentioned before.</p><p>5. High Roller Casino. Elvis turned up but the table DMD looked all garbled. Ripley looks fine now though.</p><p>---Screenshots for the above notes will be posted when I get around to the tables. Also longer description. </p><p></p><p>I will continue as I progress through tables.</p><p></p><p>AMAZING work Mike!</p></blockquote><p></p>
[QUOTE="Locksley, post: 204420, member: 5032"] Performance; it runs easaly 120FPS, rock steady in 60 vsync. Never a hickup. Monitor set to 'televison salesman' settings. That is popping and slightly saturated. I would never watch a film or play first person games with this, but pinball is all about 'popping' image! I run it in Fullscreen mode (as my monitor is set to 120Hz fullscreen makes the vsync(60) kick in). I list my general settings for Room and Bulb brightness to indicate where I get it working with the least shadowing effect and not whitening out bulbs and textures. Take it as a guide as how lightly lit the table is and how much ambient light I need to see the playfield. Attack from Mars: Room Brightness:5 Bulb Brightness:55 Very bright and colourfull. Strobe Multiball: Is the same emitter used with the same area settings as normal play? Could it get its own emitter with a larger light area? Halfway down the playfield would be nice. This screen shot with maximum light and reach of the strobe; not far enough! [url]http://steamcommunity.com/sharedfiles/filedetails/?id=430885120[/url] There is something going on with the left/right texture on the bumpers. When they flash they look weird. Could not capture in screenshot, happens too seldom. Big Shot: Room Brightness:30 Bulb Brightness:40 Easy for me to white out details. Overbright? Nice table though and it is not dark as some less uplighted tables can get in places. Black Hole: Room Brightness:15 Bulb Brightness:30 Bumpers easy to whiteout, this settings works allright though. Ball is seen through table! X-ray effect. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=431152503[/url] Passing over the middle play field has a slight shadow effect (many tables doo). Backglass makeover? Black Night Nice and all but this one needs more attention than lighting... More fun to play with Dx11 though :) Black Night 2000 Room Brightness:5 Bulb Brightness:100 Looks Lovely! Brighter Numeric Display on the backglass please. Black Rose Room Brightness:5 Bulb Brightness:55 Bram Stokers Dracula Room Brightness:0 Bulb Brightness:55 Bride of Pinbot Room Brightness:5 Bulb Brightness:45 Visable Block infront of center ramp. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=431152192[/url] No bulb in mouth eyes; kinda like it that they don't show but where does the light come from :P Easy to whiteout the lower left bumper. Cactus Canyon Room Brightness:20 Bulb Brightness:50 Centaur Room Brightness:10 Bulb Brightness:40 Alright, this table need some lovin' (also one of my fav tables so slightly biased...) Backglass needs brightning, especially the numeric displays to make them pop. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=431151059[/url] Bulbs under bumpers easily white out, not a problem really with the right settings but wouldn't mind a tad less on the low bulb setting. The trigger 'stars' looks low rez, washed out. Central Park Room Brightness:0-50 Bulb Brightness:50-100 Should the bulbs in the backglass get a little more power perhaps? This one looks good in a great span of light settings, very nice. Champions Pub Room Brightness: Bulb Brightness: Looks great in a wide varity of settings. Cirqus Voltaire Room Brightness:10 Bulb Brightness:80 (60 now...) Thanks for the different neon coulors! Not too keen on the red blobs on the DMD ingame, wish for a new texture. [url]http://steamcommunity.com/sharedfiles/filedetails/?id=431150723[/url] Nicely lit, wouldn't mind some sharper textures but as far as lightning goes it is many a times stunning. The shadowing effect in the middle of the playfield seems particularly strong. How about a slider; no? Well I had to ask... Notes: 1. Haunted House. Middle playfield adds a fog over the ball. Like the shadowing effect gone overboard. 2. Creature from the Black Lagoon. I have the bulb setting 100. Overall too little light on this table. 3. Genie. Multiple issues with texture misalignment. Dark table, like playing with sunglasses. Also square texture at drain. Overall nice old school bulbs but it would not hurt with a little more overall brightness. Bulb 100 should preferable be more intensive than original table? 4. Mideval Madness. Midtable shadow a bit on the strong side, as mentioned before. 5. High Roller Casino. Elvis turned up but the table DMD looked all garbled. Ripley looks fine now though. ---Screenshots for the above notes will be posted when I get around to the tables. Also longer description. I will continue as I progress through tables. AMAZING work Mike! [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
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DX11 Public Beta Bugs
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