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Farsight Studios
The Pinball Arcade / Farsight Studios
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DX11 Public Beta Bugs
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<blockquote data-quote="Pinballwiz45b" data-source="post: 204481" data-attributes="member: 1051"><p>DX11 V1.37.8 Bugs:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Muffled music/sounds on </strong></span><span style="color: #FF0000"><strong>Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, </strong></span><span style="color: #008000"><strong>Scared Stiff,</strong></span><span style="color: #FF0000"><strong> Theatre of Magic, TotAN.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Missing floodlights on Lights Camera Action.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Side GI (texture swap) in AFM has been carried over from DX9.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Fullscreen is not functional at this time. Known issue.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #008000"><strong>High Roller Casino: Slot DMD is x2 the size than normal.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Missing 1K spinner sound on High Speed. </span><span style="color: #0000ff">Sound is present in DX9, though.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">GI on Creature - overall lighting needs brightened</span><span style="color: #FF0000">.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House's bumpers needs GI.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur's backglass isn't lit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur: 60 Bonus bulb is dim, but only at certain times.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Tee'd Off: 2nd Golf Ball isn't lighting up.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Earthshaker: GI activity may need tuning (light brightness is fine; just on features like Match Up)</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Fish Tales: Captive ball lights are too dim.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Champion Pub: Start Fight light sequence missing on both health bars:</span></strong> <a href="https://www.youtube.com/watch?v=CzFvBmwIx5g" target="_blank">https://www.youtube.com/watch?v=CzFvBmwIx5g</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">White Water: Occasional ball hops at Bigfoot Bluff's diverter. </span></strong><a href="http://youtu.be/9uFpTJeTld4" target="_blank">http://youtu.be/9uFpTJeTld4</a></li> <li data-xf-list-type="ul"><span style="color: #008000"><strong>Great job on the lightning effects on Whirlwind, </strong></span><span style="color: #ff0000"><strong>but the light effects around the flashers remain on. </strong></span><a href="https://www.youtube.com/watch?v=wajnSB882p4" target="_blank">https://www.youtube.com/watch?v=wajnSB882p4</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Buildup sound for Multiball is overlapped by another sound.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #800080"><strong>Also on Twilight Zone is the wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Party Zone: There should be two separate types of solid GI color: Red and White. </strong></span><span style="color: #0000ff"><strong>There are flashers in there as well that separate from the GI overall (which are already in there).</strong></span><span style="color: #ff0000"><strong> Refer to the video below.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #0000ff"><strong>Shutyertrap's and other users' mentions listed.</strong></span></li> </ul><p></p><p>[MEDIA=youtube]DEMlB5xj2MM[/MEDIA]</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 204481, member: 1051"] DX11 V1.37.8 Bugs: [LIST] [*][COLOR=#FF0000][B]Muffled music/sounds on [/B][/COLOR][COLOR=#FF0000][B]Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, [/B][/COLOR][COLOR=#008000][B]Scared Stiff,[/B][/COLOR][COLOR=#FF0000][B] Theatre of Magic, TotAN.[/B][/COLOR] [*][COLOR=#FF0000][B]Missing floodlights on Lights Camera Action.[/B][/COLOR] [*][COLOR=#ff0000][B]Side GI (texture swap) in AFM has been carried over from DX9.[/B][/COLOR] [*][COLOR=#ff0000][B]Fullscreen is not functional at this time. Known issue.[/B][/COLOR] [*][COLOR=#008000][B]High Roller Casino: Slot DMD is x2 the size than normal.[/B][/COLOR] [*][B][COLOR=#ff0000]Missing 1K spinner sound on High Speed. [/COLOR][COLOR=#0000ff]Sound is present in DX9, though.[/COLOR][/B] [*][B][COLOR=#ff0000]GI on Creature - overall lighting needs brightened[/COLOR][COLOR=#FF0000].[/COLOR][/B] [*][B][COLOR=#ff0000]Haunted House's bumpers needs GI.[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur's backglass isn't lit.[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur: 60 Bonus bulb is dim, but only at certain times.[/COLOR][/B] [*][B][COLOR=#ff0000]Tee'd Off: 2nd Golf Ball isn't lighting up.[/COLOR][/B] [*][B][COLOR=#ff0000]Earthshaker: GI activity may need tuning (light brightness is fine; just on features like Match Up)[/COLOR][/B] [*][B][COLOR=#ff0000]Fish Tales: Captive ball lights are too dim.[/COLOR][/B] [*][B][COLOR=#ff0000]Champion Pub: Start Fight light sequence missing on both health bars:[/COLOR][/B] [URL]https://www.youtube.com/watch?v=CzFvBmwIx5g[/URL] [*][B][COLOR=#ff0000]White Water: Occasional ball hops at Bigfoot Bluff's diverter. [/COLOR][/B][URL]http://youtu.be/9uFpTJeTld4[/URL] [*][COLOR=#008000][B]Great job on the lightning effects on Whirlwind, [/B][/COLOR][COLOR=#ff0000][B]but the light effects around the flashers remain on. [/B][/COLOR][URL]https://www.youtube.com/watch?v=wajnSB882p4[/URL] [*][B][COLOR=#ff0000]Twilight Zone: Buildup sound for Multiball is overlapped by another sound.[/COLOR][/B] [*][COLOR=#800080][B]Also on Twilight Zone is the wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general.[/B][/COLOR] [*][COLOR=#ff0000][B]Party Zone: There should be two separate types of solid GI color: Red and White. [/B][/COLOR][COLOR=#0000ff][B]There are flashers in there as well that separate from the GI overall (which are already in there).[/B][/COLOR][COLOR=#ff0000][B] Refer to the video below.[/B][/COLOR] [*][COLOR=#0000ff][B]Shutyertrap's and other users' mentions listed.[/B][/COLOR] [/LIST] [MEDIA=youtube]DEMlB5xj2MM[/MEDIA] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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The Pinball Arcade / Farsight Studios
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DX11 Public Beta Bugs
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