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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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<blockquote data-quote="Shaneus" data-source="post: 205719" data-attributes="member: 204"><p>I have an issue where all foreground textures seem to be cut off from the lowest maybe 20-30 pixels. I'll see the background, but nothing else. I can get an exaggerated effect of this if I increase the DX11 buffer thing beyond my 1920x1080 resolution.</p><p></p><p>Also, are we going to get more advanced lighting features with DX11? I'm talking the rotating police siren topper on High Speed, the special effect waterfall on the top of the White Water backbox, that sort of thing. Everything looks a bit dull otherwise.</p><p></p><p>Oh, and DMDs/displays working on every backbox. We still have multiple static backboxes and they really take away from the spectacle of the rest of the lighting.</p><p></p><p>And that bright ball thing works a little better, but it still doesn't look as good as the example posted on the other page. Looks quite unnatural.</p></blockquote><p></p>
[QUOTE="Shaneus, post: 205719, member: 204"] I have an issue where all foreground textures seem to be cut off from the lowest maybe 20-30 pixels. I'll see the background, but nothing else. I can get an exaggerated effect of this if I increase the DX11 buffer thing beyond my 1920x1080 resolution. Also, are we going to get more advanced lighting features with DX11? I'm talking the rotating police siren topper on High Speed, the special effect waterfall on the top of the White Water backbox, that sort of thing. Everything looks a bit dull otherwise. Oh, and DMDs/displays working on every backbox. We still have multiple static backboxes and they really take away from the spectacle of the rest of the lighting. And that bright ball thing works a little better, but it still doesn't look as good as the example posted on the other page. Looks quite unnatural. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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