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The Pinball Arcade / Farsight Studios
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DX11 Public Beta Bugs
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<blockquote data-quote="Pinballwiz45b" data-source="post: 206000" data-attributes="member: 1051"><p>DX11 V1.37.12 Bugs:</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Muffled music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Missing floodlights on Lights Camera Action.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Attack From Mars: Side GI (texture swap) has been carried over from DX9.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Attack From Mars: Find a way to strengthen the Strobe light?</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield. Should be the other way around.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Haunted House's bumpers needs GI.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Fullscreen is not functional at this time. Known issue.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Missing 1K spinner sound on High Speed. </span><span style="color: #0000ff">Sound is present in DX9, though.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Creature: Overall lighting needs brightened</span><span style="color: #FF0000">.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #FF0000">Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur's backglass isn't lit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Centaur: 60 Bonus bulb is dim, but only at certain times.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Tee'd Off: 2nd Golf Ball isn't lighting up.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #008000"><strong>Cirqus Voltaire: Highwire Multiball fails to start after lock 3.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Earthshaker: GI activity may need tuning (light brightness is fine; just on features like Match Up)</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Earthshaker: Plunger may be too powerful, hitting 100k on max plunge. I noticed the ball rattle a bit on the spiral on max plunge. A tad less works fine for going on the Overpass.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Fish Tales: Captive ball lights are too dim.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight 2000: Only half of the backbox is lit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Black Knight 2000: RANSOM letters are dim.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Cactus Canyon's backglass isn't lit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">White Water: Two different colors on the Shoot Again light.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">White Water: Occasional ball hops at Bigfoot Bluff's diverter.</span></strong> <a href="http://youtu.be/9uFpTJeTld4" target="_blank">http://youtu.be/9uFpTJeTld4</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Champion Pub: Start Fight light sequence missing on both health bars:</span></strong> <a href="https://www.youtube.com/watch?v=CzFvBmwIx5g" target="_blank">https://www.youtube.com/watch?v=CzFvBmwIx5g</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Whirlwind: Light effects around the flashers remain on.</span></strong> <a href="https://www.youtube.com/watch?v=wajnSB882p4" target="_blank">https://www.youtube.com/watch?v=wajnSB882p4</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Whirlwind: Set of Super Door Values lights to be like Earthshaker and Cyclone?</strong></span></li> <li data-xf-list-type="ul"><span style="color: #800080"><strong>Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general.</strong></span></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Brighter flashers, similar to that of Addams Family?</span></strong></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Twilight Zone has a sound missing during the opening Mutliball sequence: (It may have been interrupted by another sound...)</strong></span> <a href="http://youtu.be/K5DY_Mr2n3U?t=5m49s" target="_blank">http://youtu.be/K5DY_Mr2n3U?t=5m49s</a></li> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Twilight Zone: Metal ramp in the Lock is missing.</strong></span> <a href="http://youtu.be/00LzUVAzJ8o?t=1m3s" target="_blank">http://youtu.be/00LzUVAzJ8o?t=1m3s</a></li> <li data-xf-list-type="ul"><strong><span style="color: #ff0000">Twilight Zone: Camera wall is missing.</span></strong> <a href="http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1" target="_blank">http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Party Zone: There should be two separate types of solid GI color: Red and White. </strong></span><span style="color: #0000ff"><strong>There are flashers in there as well that separate from the GI overall (which are already in there).</strong></span><span style="color: #ff0000"><strong> Refer to the video below.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Addams Family: Bonus count is a bit off-sync. Sounds are supposed to align with the "animations" on the DMD. Refer to videos on the internet.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Addams Family: Cousin It's bonus tune now is lower-pitched, and Mamushka's bonus tune is higher-pitched.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Phantom's right habitrail interferes with the metal piece around the spinner.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=1777&picno=9468" target="_blank">http://www.ipdb.org/showpic.pl?id=1777&picno=9468</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Starship Troopers' main music is getting cut off early.</strong></span> <a href="https://www.youtube.com/watch?v=QoDUY4AIED4" target="_blank">https://www.youtube.com/watch?v=QoDUY4AIED4</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Star Trek's Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=2357&picno=13798" target="_blank">http://www.ipdb.org/showpic.pl?id=2357&picno=13798</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Pin*Bot's red topper is missing.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1" target="_blank">http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Skewed cabinet art on Firepower.</strong></span> <a href="http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1" target="_blank">http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1</a></li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Tube at the Re-Entry is really faded on Black Hole.</strong></span></li> <li data-xf-list-type="ul"><span style="color: #FF0000"><strong>Theatre of Magic is missing a switch that plays a sound on the right habitrail:</strong></span> <a href="http://youtu.be/PMYdwfq8mng?t=1m4s" target="_blank">http://youtu.be/PMYdwfq8mng?t=1m4s</a></li> <li data-xf-list-type="ul"><strong><span style="color: #FF0000">Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #FF0000">Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #FF0000">Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem.</span></strong></li> <li data-xf-list-type="ul"><strong><span style="color: #FF0000">Black Knight: Depending on how balls are positioned, a third lock up top can be denied.</span></strong></li> <li data-xf-list-type="ul"><span style="color: #0000ff"><strong>Shutyertrap's and other users' mentions listed.</strong></span></li> </ul><p></p><p>[MEDIA=youtube]DEMlB5xj2MM[/MEDIA]</p></blockquote><p></p>
[QUOTE="Pinballwiz45b, post: 206000, member: 1051"] DX11 V1.37.12 Bugs: [LIST] [*][COLOR=#ff0000][B]Muffled music/sounds on Bride of Pin*Bot, Central Park, Cirqus Voltaire, FunHouse, Genie, No Good Gofers, Ripley's, Scared Stiff, Theatre of Magic, TotAN.[/B][/COLOR] [*][COLOR=#FF0000][B]Missing floodlights on Lights Camera Action.[/B][/COLOR] [*][COLOR=#ff0000][B]Attack From Mars: Side GI (texture swap) has been carried over from DX9.[/B][/COLOR] [*][COLOR=#ff0000][B]Attack From Mars: Find a way to strengthen the Strobe light?[/B][/COLOR] [*][COLOR=#ff0000][B]Haunted House: An upper playfield plastic is lit when the ball is in the lower playfield. Should be the other way around.[/B][/COLOR] [*][B][COLOR=#ff0000]Haunted House's bumpers needs GI.[/COLOR][/B] [*][COLOR=#ff0000][B]Fullscreen is not functional at this time. Known issue.[/B][/COLOR] [*][B][COLOR=#ff0000]Missing 1K spinner sound on High Speed. [/COLOR][COLOR=#0000ff]Sound is present in DX9, though.[/COLOR][/B] [*][B][COLOR=#ff0000]Creature: Overall lighting needs brightened[/COLOR][COLOR=#FF0000].[/COLOR][/B] [*][B][COLOR=#FF0000]Creature: As the ball travels along the right ramp, it touches the gate of the left ramp.[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur's backglass isn't lit.[/COLOR][/B] [*][B][COLOR=#ff0000]Centaur: 60 Bonus bulb is dim, but only at certain times.[/COLOR][/B] [*][B][COLOR=#ff0000]Tee'd Off: 2nd Golf Ball isn't lighting up.[/COLOR][/B] [*][COLOR=#008000][B]Cirqus Voltaire: Highwire Multiball fails to start after lock 3.[/B][/COLOR] [*][B][COLOR=#ff0000]Earthshaker: GI activity may need tuning (light brightness is fine; just on features like Match Up)[/COLOR][/B] [*][COLOR=#ff0000][B]Earthshaker: Plunger may be too powerful, hitting 100k on max plunge. I noticed the ball rattle a bit on the spiral on max plunge. A tad less works fine for going on the Overpass.[/B][/COLOR] [*][B][COLOR=#ff0000]Fish Tales: Captive ball lights are too dim.[/COLOR][/B] [*][B][COLOR=#ff0000]Black Knight 2000: Only half of the backbox is lit.[/COLOR][/B] [*][B][COLOR=#ff0000]Black Knight 2000: RANSOM letters are dim.[/COLOR][/B] [*][B][COLOR=#ff0000]Cactus Canyon's backglass isn't lit.[/COLOR][/B] [*][B][COLOR=#ff0000]White Water: Two different colors on the Shoot Again light.[/COLOR][/B] [*][B][COLOR=#ff0000]White Water: Occasional ball hops at Bigfoot Bluff's diverter.[/COLOR][/B] [URL]http://youtu.be/9uFpTJeTld4[/URL] [*][B][COLOR=#ff0000]Champion Pub: Start Fight light sequence missing on both health bars:[/COLOR][/B] [URL]https://www.youtube.com/watch?v=CzFvBmwIx5g[/URL] [*][B][COLOR=#ff0000]Whirlwind: Light effects around the flashers remain on.[/COLOR][/B] [URL]https://www.youtube.com/watch?v=wajnSB882p4[/URL] [*][COLOR=#ff0000][B]Whirlwind: Plunging and making the 3-Toll ramp, a bit less than full power. That ramp needs to feel more steep.[/B][/COLOR] [*][COLOR=#ff0000][B]Whirlwind: Set of Super Door Values lights to be like Earthshaker and Cyclone?[/B][/COLOR] [*][COLOR=#800080][B]Twilight Zone: Wronged Multiball startup light sequence alongside claiming a Jackpot, both being off sync when compared to the actual machine (DX9 has this problem as well). I think it's a problem with emulation in general.[/B][/COLOR] [*][B][COLOR=#ff0000]Twilight Zone: Brighter flashers, similar to that of Addams Family?[/COLOR][/B] [*][COLOR=#ff0000][B]Twilight Zone has a sound missing during the opening Mutliball sequence: (It may have been interrupted by another sound...)[/B][/COLOR] [URL]http://youtu.be/K5DY_Mr2n3U?t=5m49s[/URL] [*][COLOR=#FF0000][B]Twilight Zone: Metal ramp in the Lock is missing.[/B][/COLOR] [URL]http://youtu.be/00LzUVAzJ8o?t=1m3s[/URL] [*][B][COLOR=#ff0000]Twilight Zone: Camera wall is missing.[/COLOR][/B] [URL]http://www.ipdb.org/showpic.pl?id=2684&picno=37888&zoom=1[/URL] [*][COLOR=#ff0000][B]Party Zone: There should be two separate types of solid GI color: Red and White. [/B][/COLOR][COLOR=#0000ff][B]There are flashers in there as well that separate from the GI overall (which are already in there).[/B][/COLOR][COLOR=#ff0000][B] Refer to the video below.[/B][/COLOR] [*][COLOR=#ff0000][B]Addams Family: Bonus count is a bit off-sync. Sounds are supposed to align with the "animations" on the DMD. Refer to videos on the internet.[/B][/COLOR] [*][COLOR=#ff0000][B]Addams Family: Cousin It's bonus tune now is lower-pitched, and Mamushka's bonus tune is higher-pitched.[/B][/COLOR] [*][COLOR=#ff0000][B]Phantom's right habitrail interferes with the metal piece around the spinner.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=1777&picno=9468[/URL] [*][COLOR=#ff0000][B]Starship Troopers' main music is getting cut off early.[/B][/COLOR] [URL]https://www.youtube.com/watch?v=QoDUY4AIED4[/URL] [*][COLOR=#ff0000][B]Star Trek's Delta ramp gate isn't aligned to the metal piece below the Lock/Super bulbs.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=2357&picno=13798[/URL] [*][COLOR=#ff0000][B]Pin*Bot's red topper is missing.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=1796&picno=21840&zoom=1[/URL] [*][COLOR=#ff0000][B]Skewed cabinet art on Firepower.[/B][/COLOR] [URL]http://www.ipdb.org/showpic.pl?id=856&picno=44750&zoom=1[/URL] [*][COLOR=#ff0000][B]Tube at the Re-Entry is really faded on Black Hole.[/B][/COLOR] [*][COLOR=#FF0000][B]Theatre of Magic is missing a switch that plays a sound on the right habitrail:[/B][/COLOR] [URL]http://youtu.be/PMYdwfq8mng?t=1m4s[/URL] [*][B][COLOR=#FF0000]Class of 1812: The teeth and heart are supposed to be in the rhythm of the music during Multiball.[/COLOR][/B] [*][B][COLOR=#FF0000]Black Knight: Locks need more tuning. Just had a second ball locked where it's supposed to exit.[/COLOR][/B] [*][B][COLOR=#FF0000]Black Knight: Sometimes the first lock doesn't register. A nudge can solve this problem.[/COLOR][/B] [*][B][COLOR=#FF0000]Black Knight: Depending on how balls are positioned, a third lock up top can be denied.[/COLOR][/B] [*][COLOR=#0000ff][B]Shutyertrap's and other users' mentions listed.[/B][/COLOR] [/LIST] [MEDIA=youtube]DEMlB5xj2MM[/MEDIA] [/QUOTE]
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The Pinball Arcade / Farsight Studios
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