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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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DX11 Public Beta Bugs
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<blockquote data-quote="seattlemark" data-source="post: 207149" data-attributes="member: 1959"><p>Yes, even in DX9 version tests (with now Nvidia defaults) the jaggies are bad for me when there is camera movement, for example when the camera is moving to display the plunger for a new ball or moves back to the playfield. (Or in the initial fly over of the table.) However once the ball is in motion on the playfield and I have the table locked, the jaggies are gone. (With exceptions, for example the two horizontal parallel ramp rails/pipes immediately behind the electric chair in Addams Family always has jaggies for me even on a locked camera.) Note: When I had the AMD in DX9 using Supersampling Anti-Aliasing, the jaggies were much reduced when there was camera movement. </p><p></p><p>In DX11, with AMD I did not use the Supersampling because of performance issues. And I am not sure it helped anyways in DX11. </p><p></p><p>For NVidia I haven't tried anything but the Nvidia Control panel defaults yet in DX9 or DX11. I will have to learn the Nvidia control panel, or search other threads for what other users may be using under DX9 at least.</p></blockquote><p></p>
[QUOTE="seattlemark, post: 207149, member: 1959"] Yes, even in DX9 version tests (with now Nvidia defaults) the jaggies are bad for me when there is camera movement, for example when the camera is moving to display the plunger for a new ball or moves back to the playfield. (Or in the initial fly over of the table.) However once the ball is in motion on the playfield and I have the table locked, the jaggies are gone. (With exceptions, for example the two horizontal parallel ramp rails/pipes immediately behind the electric chair in Addams Family always has jaggies for me even on a locked camera.) Note: When I had the AMD in DX9 using Supersampling Anti-Aliasing, the jaggies were much reduced when there was camera movement. In DX11, with AMD I did not use the Supersampling because of performance issues. And I am not sure it helped anyways in DX11. For NVidia I haven't tried anything but the Nvidia Control panel defaults yet in DX9 or DX11. I will have to learn the Nvidia control panel, or search other threads for what other users may be using under DX9 at least. [/QUOTE]
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The Pinball Arcade / Farsight Studios
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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