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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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DX11 Public Beta Bugs
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<blockquote data-quote="Mike Reitmeyer" data-source="post: 207785" data-attributes="member: 132"><p>I've been working on the next table the last week or so, that's winding down so I'll be back on bugs soon.</p><p></p><p>I just wanted to clarify something about the DX11 build. Rendering 100-200 point lights is extremely processor intensive. It will require a decent graphics card to handle that. The DX9 build does not have point lights, which is why it runs well on lower end hardware.</p><p></p><p>Also wanted to clarify that rendering a pinball table in general is pretty taxing. Most 3D games get away with culling out art that's behind walls, or things you can't see. In a Pinball table there is nothing to cull out. You see the entire table all the the time. You also see it pretty close up which requires a lot of higher res textures. In other games you can put really low res textures on a wall that's far away. In Pinball, nothing is far away.</p><p></p><p>Using JackBot as an example. The table has 140+ MB worth of textures. 3 of which are 2048x2048 and another 5 are 1024x1024.</p></blockquote><p></p>
[QUOTE="Mike Reitmeyer, post: 207785, member: 132"] I've been working on the next table the last week or so, that's winding down so I'll be back on bugs soon. I just wanted to clarify something about the DX11 build. Rendering 100-200 point lights is extremely processor intensive. It will require a decent graphics card to handle that. The DX9 build does not have point lights, which is why it runs well on lower end hardware. Also wanted to clarify that rendering a pinball table in general is pretty taxing. Most 3D games get away with culling out art that's behind walls, or things you can't see. In a Pinball table there is nothing to cull out. You see the entire table all the the time. You also see it pretty close up which requires a lot of higher res textures. In other games you can put really low res textures on a wall that's far away. In Pinball, nothing is far away. Using JackBot as an example. The table has 140+ MB worth of textures. 3 of which are 2048x2048 and another 5 are 1024x1024. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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