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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
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DX11 Public Beta Bugs
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<blockquote data-quote="EldarOfSuburbia" data-source="post: 208342" data-attributes="member: 4106"><p>A Quadro K2000 is a workstation GPU that is not optimized for gaming. If you're doing video editing or a lot of Photoshop work it's fantastic. If you're playing games, not so much: it's no better than a low-end GPU in that regard.</p><p></p><p>As the developer has mentioned more than once in this and other threads, DX11 is GPU-intensive. If you want to jack up the settings then yes, you will need to spend $250+ on a GPU. It's the same for any other current game out there. Go look at the current <em>recommended</em> specs for Witcher 3 - that's pretty much "if you don't have a $350 GPU, don't expect high settings". As has been explained, anyone who thinks along the lines of "hey, it's just a single, static, pinball table, how hard can it be on my GPU" doesn't know the full story and hasn't been listening.</p><p></p><p>FWIW: My system at home is as follows, and I can run DX11 @ 1080x1920 smoothly at 60fps, including "problem" tables such as CV:</p><p>- Intel i7 2600 (Quad-core 3.4Ghz); an older CPU, getting on for 4 years old, but it was top-end at the time and it's still good to go;</p><p>- Gigabyte Windforce GTX760 (getting on for 2 years old, but it's as quiet as a mouse);</p><p>- 8Gb RAM;</p><p>- Windows 7 64-bit.</p><p></p><p>I for one don't believe that there's any bias towards nVidia or away from AMD; as has been previously mentioned, both the XONE and PS4 have AMD GPUs, and the PC DX11 build is based on the XONE build, so why would there be some perceived difficulty with AMD GPUs? I think the issue is that right now AMD are lagging behind Intel/nVidia in general, almost all of the recommended GPUs are nVidias and CPUs are Intels.</p></blockquote><p></p>
[QUOTE="EldarOfSuburbia, post: 208342, member: 4106"] A Quadro K2000 is a workstation GPU that is not optimized for gaming. If you're doing video editing or a lot of Photoshop work it's fantastic. If you're playing games, not so much: it's no better than a low-end GPU in that regard. As the developer has mentioned more than once in this and other threads, DX11 is GPU-intensive. If you want to jack up the settings then yes, you will need to spend $250+ on a GPU. It's the same for any other current game out there. Go look at the current [i]recommended[/i] specs for Witcher 3 - that's pretty much "if you don't have a $350 GPU, don't expect high settings". As has been explained, anyone who thinks along the lines of "hey, it's just a single, static, pinball table, how hard can it be on my GPU" doesn't know the full story and hasn't been listening. FWIW: My system at home is as follows, and I can run DX11 @ 1080x1920 smoothly at 60fps, including "problem" tables such as CV: - Intel i7 2600 (Quad-core 3.4Ghz); an older CPU, getting on for 4 years old, but it was top-end at the time and it's still good to go; - Gigabyte Windforce GTX760 (getting on for 2 years old, but it's as quiet as a mouse); - 8Gb RAM; - Windows 7 64-bit. I for one don't believe that there's any bias towards nVidia or away from AMD; as has been previously mentioned, both the XONE and PS4 have AMD GPUs, and the PC DX11 build is based on the XONE build, so why would there be some perceived difficulty with AMD GPUs? I think the issue is that right now AMD are lagging behind Intel/nVidia in general, almost all of the recommended GPUs are nVidias and CPUs are Intels. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
PC
DX11 Public Beta Bugs
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