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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Elvira and the Party Monsters (1989)
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<blockquote data-quote="Zaphod77" data-source="post: 105615" data-attributes="member: 2101"><p>Okay, here's how to pwn the table. Revised to account for new discoveries.</p><p></p><p>Step 1. get the ball to the lower right flipper by weak plunging. with practice this is a 100% shot.</p><p>Step 2. SHoot the left ramp and nothing else until the three million is lit. A shot that's a little too late and hits the post will come to rest on a raised right flipper. A shot that is a little too early and fails to make it up the ramp will safely dead bounce back to that right flipper.</p><p>Step 3. shoot te 3 million cave shot. by this time y9ou will have your score extra ball.</p><p>Step 4. ball is locked. return to step 1 until either you drain, or get multiball.</p><p></p><p>Ignore the multiball. you want to avoid shooting the party punch ramp until you have drained your score extra ball.</p><p></p><p>Ideally you should have over 15 million by now if yo have yet to drain.</p><p></p><p>Once you have lost the score extra ball, then the strategy changes.</p><p></p><p>Now you need to collect the party punch extra ball. once again if a ball fails to make it up the ramp a dead bounce is your best bet. Once you have collected the extra ball hold the flipper up to pass ii to the right flipper and return to whacking it up the monster slide. At this point the skull lock might not be lit. when it sends the ball to the bumpers try your best to juggle the lights so lock is lit, then shoot the ramp for the elvira letter. Once you light the lock you can weak plunge the next ball and get back to shooting the monster slide.</p><p></p><p>the feeds for failed ramp shots are wayyy too kind. especially the monster slide, which should drain down the middle at least 50% of the time. "Oh noooooo" indeed.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 105615, member: 2101"] Okay, here's how to pwn the table. Revised to account for new discoveries. Step 1. get the ball to the lower right flipper by weak plunging. with practice this is a 100% shot. Step 2. SHoot the left ramp and nothing else until the three million is lit. A shot that's a little too late and hits the post will come to rest on a raised right flipper. A shot that is a little too early and fails to make it up the ramp will safely dead bounce back to that right flipper. Step 3. shoot te 3 million cave shot. by this time y9ou will have your score extra ball. Step 4. ball is locked. return to step 1 until either you drain, or get multiball. Ignore the multiball. you want to avoid shooting the party punch ramp until you have drained your score extra ball. Ideally you should have over 15 million by now if yo have yet to drain. Once you have lost the score extra ball, then the strategy changes. Now you need to collect the party punch extra ball. once again if a ball fails to make it up the ramp a dead bounce is your best bet. Once you have collected the extra ball hold the flipper up to pass ii to the right flipper and return to whacking it up the monster slide. At this point the skull lock might not be lit. when it sends the ball to the bumpers try your best to juggle the lights so lock is lit, then shoot the ramp for the elvira letter. Once you light the lock you can weak plunge the next ball and get back to shooting the monster slide. the feeds for failed ramp shots are wayyy too kind. especially the monster slide, which should drain down the middle at least 50% of the time. "Oh noooooo" indeed. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
Elvira and the Party Monsters (1989)
EATPM Tactics and Strategies
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