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Egg Shaped Ball at top of Cab Views
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<blockquote data-quote="nudnick" data-source="post: 273596" data-attributes="member: 4311"><p>Here's my 2 cents worth regarding the distorted view: </p><p></p><p>When you first enter the arcooda cabinet mode and launch a table, the table looks very nice ... but ... then you plunge a ball and the ball gets larger the further away it gets from you and smaller as it gets closer to you. The reason is simple. The top corners of the cab are stretched out so that they fill your monitor in the upper corners. No way to do this without stretching the view ... therefore not only the ball, but the upper play field flippers and all the upper play field objects appear "closer" to you than the play field objects that are nearer to you in the bottom of the play field. It kinda ruins the simulation seeing the ball appear to be the size of a golf ball at top of play field and then as it approaches you at the bottom of the play field it shrinks to the size of a marble.</p><p></p><p>I actually prefer the NoEx mod cam views because there is no distortion or stretching of the play field. I'd rather give up having the top of the play field stretched out to the corners of my monitor. I'm in it for the simulation. </p><p></p><p>The perfect situation would be animated black glass that we get with Arcooda and NoEx tools to adjust the consumer view to their meet their preference. Naturally, objects further away from you should appear ... well ... further away from you.</p></blockquote><p></p>
[QUOTE="nudnick, post: 273596, member: 4311"] Here's my 2 cents worth regarding the distorted view: When you first enter the arcooda cabinet mode and launch a table, the table looks very nice ... but ... then you plunge a ball and the ball gets larger the further away it gets from you and smaller as it gets closer to you. The reason is simple. The top corners of the cab are stretched out so that they fill your monitor in the upper corners. No way to do this without stretching the view ... therefore not only the ball, but the upper play field flippers and all the upper play field objects appear "closer" to you than the play field objects that are nearer to you in the bottom of the play field. It kinda ruins the simulation seeing the ball appear to be the size of a golf ball at top of play field and then as it approaches you at the bottom of the play field it shrinks to the size of a marble. I actually prefer the NoEx mod cam views because there is no distortion or stretching of the play field. I'd rather give up having the top of the play field stretched out to the corners of my monitor. I'm in it for the simulation. The perfect situation would be animated black glass that we get with Arcooda and NoEx tools to adjust the consumer view to their meet their preference. Naturally, objects further away from you should appear ... well ... further away from you. [/QUOTE]
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