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<blockquote data-quote="Beatfox" data-source="post: 273800" data-attributes="member: 7263"><p>The thing about any cabinet view is that it'll only look completely correct if the user views the monitor from the same angle and distance as the in-game camera views the virtual table - the stretching is a simple perspective distortion that cancels out the distorted perspective the user would otherwise experience when looking at the monitor at an angle, and at the same time causes the table boundaries to align with the edges of the display. If you're seeing ball distortion (barring any uniform horizontal/vertical stretching that might be present to compensate for aspect ratio differences), it means that there's a mismatch between your viewing position and the game camera. It should always be theoretically possible to move around and find a viewing position that matches up with the game camera, eliminating all distortion. Unfortunately, that may not always result in a practical or comfortable viewing position, depending on your specific cabinet setup.</p><p></p><p>I'm getting the impression that FS/Arcooda would have done well to include manual coordinate adjustments for the in-game camera, in addition to the 4 presets they provide. I can understand how it wouldn't originally have been seen as necessary, since they designed the software with just the standardized Arcooda tables in mind. But with it now being available for use with many diverse cabinets with different heights, screen sizes, angled positions, etc., a manual adjustment feature really strikes me as a necessity. Especially at this price point.</p></blockquote><p></p>
[QUOTE="Beatfox, post: 273800, member: 7263"] The thing about any cabinet view is that it'll only look completely correct if the user views the monitor from the same angle and distance as the in-game camera views the virtual table - the stretching is a simple perspective distortion that cancels out the distorted perspective the user would otherwise experience when looking at the monitor at an angle, and at the same time causes the table boundaries to align with the edges of the display. If you're seeing ball distortion (barring any uniform horizontal/vertical stretching that might be present to compensate for aspect ratio differences), it means that there's a mismatch between your viewing position and the game camera. It should always be theoretically possible to move around and find a viewing position that matches up with the game camera, eliminating all distortion. Unfortunately, that may not always result in a practical or comfortable viewing position, depending on your specific cabinet setup. I'm getting the impression that FS/Arcooda would have done well to include manual coordinate adjustments for the in-game camera, in addition to the 4 presets they provide. I can understand how it wouldn't originally have been seen as necessary, since they designed the software with just the standardized Arcooda tables in mind. But with it now being available for use with many diverse cabinets with different heights, screen sizes, angled positions, etc., a manual adjustment feature really strikes me as a necessity. Especially at this price point. [/QUOTE]
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