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Welcome Back to Digital Pinball Fans -
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Elvis Pinball like you have never seen it before.. have a look
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<blockquote data-quote="shaderbytes" data-source="post: 228079" data-attributes="member: 2638"><p>Thanks Gents <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> [MENTION=4070]mpad[/MENTION] I do know about unit3d , I have it installed on my machine, its very cool that in supports pinmame. The only problem i have to unit3d is that it imports future pinball tables. Future pinball's engine is extremely dated , no material support for normal mapping , AO mapping , detail mapping , emission materials. They are not engineered with PBR and global illumination rendering taken into account either.. and there is some or other restriction on poly count on importing models as well so all these FP to Unity assets are not using Unity to its full potential. </p><p></p><p>I just had a guy give me a head up on knowing about the source on pinmame so I asked him to tell me more about it. It would be excellent if I could get this emulation plugged into the build but it was not actually on my development road map. If I could get enough info on it and its something that could lighten work load and increase accuracy overalll I will definitely consider investing some time into it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="shaderbytes, post: 228079, member: 2638"] Thanks Gents ;) [MENTION=4070]mpad[/MENTION] I do know about unit3d , I have it installed on my machine, its very cool that in supports pinmame. The only problem i have to unit3d is that it imports future pinball tables. Future pinball's engine is extremely dated , no material support for normal mapping , AO mapping , detail mapping , emission materials. They are not engineered with PBR and global illumination rendering taken into account either.. and there is some or other restriction on poly count on importing models as well so all these FP to Unity assets are not using Unity to its full potential. I just had a guy give me a head up on knowing about the source on pinmame so I asked him to tell me more about it. It would be excellent if I could get this emulation plugged into the build but it was not actually on my development road map. If I could get enough info on it and its something that could lighten work load and increase accuracy overalll I will definitely consider investing some time into it ;) [/QUOTE]
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Latest: Dan
Mar 3, 2025
The Pinball Arcade / Farsight Studios
Home
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Elvis Pinball like you have never seen it before.. have a look
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