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Elvis Pinball like you have never seen it before.. have a look
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<blockquote data-quote="shaderbytes" data-source="post: 228210" data-attributes="member: 2638"><p>Hi SilverBalls , here are answers to your questions</p><p></p><p>1. I do my modeling in Blender,Unity is a game Development IDE, So its a framework for making any type of game. You can even script the IDE itself and extend its features. In Unity I can import the entire table with all parts separated and grouped as needed. I can also replace these parts individually as I go along if needed. The scripting is done in Unity, I do write all my own code. Unity supports 3 different scripting languages , I use the most common one which is C#. </p><p></p><p>2. The Lighting is using an HDR environment for IBL (image based lighting ) which provides GI ambiance and intensity. I then have one directional light as well. So in the video im only adjusting the directional light. I could turn it completely off/extend its range down to zero , but the lighting from the environment would still be there then. I would have to create two sliders to control these individually . </p><p></p><p>3. Which classic originals did you have in mind? </p><p></p><p>4. Unity can cross compile to many platforms, practically all of them! Although some like consoles require securing additional development licences. </p><p></p><p>5. This game is engineered for PC at the moment , I have a i7 4790 , gtx 970 OC edition , 16GB ram. In its current state it would not be able to run on mobile or even an older PC that uses on board chipsets. I've personally lost interest in building for mobile at the moment so any original I do after this will be built for PC first. But that can be ported to mobile afterward with some tweaking if I felt it worth my time.</p><p></p><p>Thanks, I have been doing digital media development for 10 years already, I have worked professionally in agencies as a programmer before but currently I freelance and for this year gone by I have basically only been building 3D models for sketchfab, if you go to their brands page :</p><p></p><p><a href="https://sketchfab.com/models/brands" target="_blank">https://sketchfab.com/models/brands</a></p><p></p><p>I did the Viewmaster , Gillette fusion , Samsung Gear VR , Playstation VR , Tesla Model X , MSI GT72 , ILY , IPhone 6s , Bose soundlink , Adidas Messi , Steam HTC VR , Oculus Rift , Microsoft Hololens and many others.</p><p></p><p>On my personal page I have a few diorama's I did based on old games :</p><p></p><p><a href="https://sketchfab.com/shaderbytes" target="_blank">https://sketchfab.com/shaderbytes</a></p><p></p><p>check out the earthworm jim , Aladdin , booger man and gorilla tank <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="shaderbytes, post: 228210, member: 2638"] Hi SilverBalls , here are answers to your questions 1. I do my modeling in Blender,Unity is a game Development IDE, So its a framework for making any type of game. You can even script the IDE itself and extend its features. In Unity I can import the entire table with all parts separated and grouped as needed. I can also replace these parts individually as I go along if needed. The scripting is done in Unity, I do write all my own code. Unity supports 3 different scripting languages , I use the most common one which is C#. 2. The Lighting is using an HDR environment for IBL (image based lighting ) which provides GI ambiance and intensity. I then have one directional light as well. So in the video im only adjusting the directional light. I could turn it completely off/extend its range down to zero , but the lighting from the environment would still be there then. I would have to create two sliders to control these individually . 3. Which classic originals did you have in mind? 4. Unity can cross compile to many platforms, practically all of them! Although some like consoles require securing additional development licences. 5. This game is engineered for PC at the moment , I have a i7 4790 , gtx 970 OC edition , 16GB ram. In its current state it would not be able to run on mobile or even an older PC that uses on board chipsets. I've personally lost interest in building for mobile at the moment so any original I do after this will be built for PC first. But that can be ported to mobile afterward with some tweaking if I felt it worth my time. Thanks, I have been doing digital media development for 10 years already, I have worked professionally in agencies as a programmer before but currently I freelance and for this year gone by I have basically only been building 3D models for sketchfab, if you go to their brands page : [url]https://sketchfab.com/models/brands[/url] I did the Viewmaster , Gillette fusion , Samsung Gear VR , Playstation VR , Tesla Model X , MSI GT72 , ILY , IPhone 6s , Bose soundlink , Adidas Messi , Steam HTC VR , Oculus Rift , Microsoft Hololens and many others. On my personal page I have a few diorama's I did based on old games : [url]https://sketchfab.com/shaderbytes[/url] check out the earthworm jim , Aladdin , booger man and gorilla tank ;) [/QUOTE]
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