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<blockquote data-quote="shaderbytes" data-source="post: 240004" data-attributes="member: 2638"><p>[MENTION=591]freezy[/MENTION]</p><p></p><p>Its a difficult thing to explain really. In a nut shell the update cycle for physics and rendering is not the same. Physics is running at discrete timesteps, while graphics is rendered at variable frame rates. This can lead to jittery looking objects, because physics and graphics are not completely in sync. Interpolation is smoothing this out. But I can't give you an exact number for it. Physics updates can sometimes run multiple times in one rendering frame or sometime they can be even skipped and not run in one rendering frame.</p><p></p><p>Anyway I will add in the menu options to remove interpolation soon, but as I did mention the trade off is going to be getting jitter. What GPU/CPU do you have?? I know that getting the time setting right for the discrete timesteps of physics is a nightmare as there is not a win win solution. I need to set it very low so I can get really good physics and it does work great in your machine can handle it but in doing so it has adverse effects when a machine is not meeting the demand. This is not something I can expose to be configurable because the entire game play depends on it.</p><p></p><p>chat soon</p></blockquote><p></p>
[QUOTE="shaderbytes, post: 240004, member: 2638"] [MENTION=591]freezy[/MENTION] Its a difficult thing to explain really. In a nut shell the update cycle for physics and rendering is not the same. Physics is running at discrete timesteps, while graphics is rendered at variable frame rates. This can lead to jittery looking objects, because physics and graphics are not completely in sync. Interpolation is smoothing this out. But I can't give you an exact number for it. Physics updates can sometimes run multiple times in one rendering frame or sometime they can be even skipped and not run in one rendering frame. Anyway I will add in the menu options to remove interpolation soon, but as I did mention the trade off is going to be getting jitter. What GPU/CPU do you have?? I know that getting the time setting right for the discrete timesteps of physics is a nightmare as there is not a win win solution. I need to set it very low so I can get really good physics and it does work great in your machine can handle it but in doing so it has adverse effects when a machine is not meeting the demand. This is not something I can expose to be configurable because the entire game play depends on it. chat soon [/QUOTE]
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