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Farsight Studios
Pinball Arcade Tables
Unreleased Table Discussion & Requests
EM; root for a classic.
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<blockquote data-quote="k88dad" data-source="post: 64619" data-attributes="member: 1506"><p><strong>Five EM favorites</strong></p><p></p><p><strong>Big Indian</strong></p><p>Gottlieb, 1974</p><p><a href="http://www.ipdb.org/machine.cgi?gid=257" target="_blank">http://www.ipdb.org/machine.cgi?gid=257</a></p><p></p><p>Top ten rating on IPMD. Has a Vari-target (how hard you hit it determines how much it scores.) Completing the three top rollovers (remember that there was no flipper to change the lit rollover back in these days) lights the drop targets for a <span style="color: #FF0000">special</span>. The trick is that you have to complete the drop bank <em>after</em> the rollovers and the drop targets are kind of hidden behind the Vari-target. A nice challenge, but a bit of a one-trick pony.</p><p></p><p><strong>Royal Flush</strong></p><p>Gottlieb, 1976</p><p><a href="http://www.ipdb.org/machine.cgi?gid=2035" target="_blank">http://www.ipdb.org/machine.cgi?gid=2035</a></p><p></p><p>12,250 units plus a later SS release. Royal Flush is a great example of the card theme. A slanted bank of nine cards, plus three colors of jokers, combine for superior gameplay.</p><p></p><p><strong>Jet Spin</strong></p><p>Gottlieb, 1977 (sensing a pattern yet?)</p><p><a href="http://www.ipdb.org/machine.cgi?gid=1290" target="_blank">http://www.ipdb.org/machine.cgi?gid=1290</a></p><p></p><p>A three-paned Roto-target and a Vari-target. A typical minimalist EM layout still allows for multiple ways to get both <span style="color: #FF0000">specials</span> and extra balls. It's a long shot to nail that center target on the Roto-target. A lot of fun.</p><p></p><p><strong>Spirit of 76</strong></p><p>Gottlieb, 1976 (technically December, 1975)</p><p><a href="http://www.ipdb.org/machine.cgi?gid=2293" target="_blank">http://www.ipdb.org/machine.cgi?gid=2293</a></p><p></p><p>10,300 units plus a later SS release. There was a 2-player version (Pioneer) and a special version celebrating the lifting of the decades-long ban of pinball in NYC (appropriately named New York.) Has a beautifully symmetrical play field. The basic goal is to complete A-B-C-D-E, with the center-top C being the "skill shot," since all of the other letters have a second way to collect them. Twin banks of drop targets add to play value.</p><p></p><p><strong>Aztec</strong></p><p>Williams, 1976</p><p><a href="http://www.ipdb.org/machine.cgi?gid=119" target="_blank">http://www.ipdb.org/machine.cgi?gid=119</a></p><p></p><p>10,150 units. Various combinations of collecting A-Z-T-E-C will light double bonus and/or a dead-center button for extra ball. Bonus is in increments of 5,000. The bonus count (as far as I know) is unique—it counts by thousands, unless you get double bonus. Then, it counts by ten thousands. This one is well-worth seeking out on Visual Pinball.</p></blockquote><p></p>
[QUOTE="k88dad, post: 64619, member: 1506"] [b]Five EM favorites[/b] [B]Big Indian[/B] Gottlieb, 1974 [URL="http://www.ipdb.org/machine.cgi?gid=257"]http://www.ipdb.org/machine.cgi?gid=257[/URL] Top ten rating on IPMD. Has a Vari-target (how hard you hit it determines how much it scores.) Completing the three top rollovers (remember that there was no flipper to change the lit rollover back in these days) lights the drop targets for a [COLOR="#FF0000"]special[/COLOR]. The trick is that you have to complete the drop bank [I]after[/I] the rollovers and the drop targets are kind of hidden behind the Vari-target. A nice challenge, but a bit of a one-trick pony. [B]Royal Flush[/B] Gottlieb, 1976 [URL="http://www.ipdb.org/machine.cgi?gid=2035"]http://www.ipdb.org/machine.cgi?gid=2035[/URL] 12,250 units plus a later SS release. Royal Flush is a great example of the card theme. A slanted bank of nine cards, plus three colors of jokers, combine for superior gameplay. [B]Jet Spin[/B] Gottlieb, 1977 (sensing a pattern yet?) [URL="http://www.ipdb.org/machine.cgi?gid=1290"]http://www.ipdb.org/machine.cgi?gid=1290[/URL] A three-paned Roto-target and a Vari-target. A typical minimalist EM layout still allows for multiple ways to get both [COLOR="#FF0000"]specials[/COLOR] and extra balls. It's a long shot to nail that center target on the Roto-target. A lot of fun. [B]Spirit of 76[/B] Gottlieb, 1976 (technically December, 1975) [URL="http://www.ipdb.org/machine.cgi?gid=2293"]http://www.ipdb.org/machine.cgi?gid=2293[/URL] 10,300 units plus a later SS release. There was a 2-player version (Pioneer) and a special version celebrating the lifting of the decades-long ban of pinball in NYC (appropriately named New York.) Has a beautifully symmetrical play field. The basic goal is to complete A-B-C-D-E, with the center-top C being the "skill shot," since all of the other letters have a second way to collect them. Twin banks of drop targets add to play value. [B]Aztec[/B] Williams, 1976 [URL="http://www.ipdb.org/machine.cgi?gid=119"]http://www.ipdb.org/machine.cgi?gid=119[/URL] 10,150 units. Various combinations of collecting A-Z-T-E-C will light double bonus and/or a dead-center button for extra ball. Bonus is in increments of 5,000. The bonus count (as far as I know) is unique—it counts by thousands, unless you get double bonus. Then, it counts by ten thousands. This one is well-worth seeking out on Visual Pinball. [/QUOTE]
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