EU 1.08 / NA 2.10 : Placebo effect or real changes? *List*

Tann

New member
Apr 3, 2013
1,128
1
TPA EU and NA updates : Changelog *List*

Like every new TPA update, as Farsight does not provide a changelog, we're seeking if there's some changes/bug fixes, but sometimes (not to say most of the time), it's simply a placebo effect.

So, I suggest to list in this thread your thoughts about possible changes that you would have noticed since any new update. Simply specify the TPA version you play on, the table, and description of the possible change/fix.


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<<<<<< EU 1.08 version / NA 2.10 version >>>>>>

Suggested / Confirmed


///////// Monster Bash - New ball physics - /////////

The only one I'm pretty sure: the ball physics have changed. Compared to other tables, the MB ball seemed to have less weight, to be more "slippery". Now, the overall feel is far better, more realistic, it's obvious especially during a multiball.
On the other side, there's now a "drain shot", a lot more frequent than before: when you attempt the right ramp, the ball bounces on the right corner of the ramp, and goes SDTM at high speed each time.

///////// Cirqus Voltaire - Ball speed increased / More powerful flips ? - /////////

Not sure about this one, but it seems that the floaty physic have been tweaked. Combo loops or take the central ramp seems easier, better control on the ball (especially during multiball). The table seems overall faster (though it stays one of the slowest tables).

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Last edited:

Byte

Member
Nov 11, 2012
586
1
Just played MB (before I read this) and noticed that playing seems more enjoyable, got a 249 mil game and that has been a long time. I didn't notice your "kill shot" but I what did happen is that the ball travels up the left inlane then pops over the edge and down the left outlane.
 

Squid

Senior Creature
Mar 22, 2012
591
0
Mr. Tann, the drain shot you mention has seemed to remain consistent since the initial release of MB. It could be that the new physics are messing up your timing on the shot. If you want my advice on avoiding the blue post of death, once you have the shot on the right ramp relatively dialed in, it is better to make the shot slightly early rather than slightly late. I usually know if I'm gonna hit the blue post as soon as the ball leaves the flipper so, I usually have time to do something about it. It doesn't always work out as this is a fast punishing mistake to make.

I thought I'd bring this up as this is my go to table nowadays.
 

Tann

New member
Apr 3, 2013
1,128
1
Cirqus Voltaire - Ball speed increased / More powerful flips ? -

Not sure about this one, but it seems that the floaty physic have been tweaked. Combo loops or take the central ramp seems easier, better control on the ball (especially during multiball). The table seems overall faster (though it stays one of the slowest tables).
 

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