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Zen Studios
Table Talk: Williams Pinball
Experiences with free tables so far on Pinball FX early access.
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<blockquote data-quote="Zaphod77" data-source="post: 297166" data-attributes="member: 2101"><p>In the order i've played them.</p><p></p><p>Creature. this is actually well done. You just know you can hit the shots, but you choke often enough to cause trouble. clean ramp shots work, and the bumper feed is very kind except when it just happens to shoot out fast. Very fair, but you still have to work at it. much better than the fx3 version's classic physics. Even when it gives you a curveball off of the bumpers, you can deal with it. Maybe a bit too easy, but feels very fair, and better playing than most real life ones. The creature is kinda distracting, because it's on the field but doesn't interact with the ball.</p><p></p><p>Safecracker. O M G! I've been able to get tokens some of the time, but dear gods, that front entrance. it's completely impossible to hit with any degree of consistency at all, and i spent a lot of time trying. I suspect this is intentional, but dear gods, it's frustrating. On the plus side, the getaway kicker lands the ball in the roof fairly often, which is nice. Not like TPA at all, which was much more playable.</p><p></p><p>Circus Voltaire. I'm not sure if the insta catching works in real life, but it works pretty well here. shots are doable. Skill shot is a pain though. The stupid ringmaster/sideshow kickout can drain after some bounces, but that's 100% true to the real table, which does the exact same thing, and it annoys me there too. I didn't get to put enough time into it. the pick a neon feature is nice. Does NOT show the DMD when zoomed in on tha guy on the left during bonus. this should be fixed, with it moving to the right size.</p><p></p><p>Theater of Magic. I did alot better on fx3 on this table. The instacatch after a ramp shot is not as much of an exploit as it seems, because the combo times out. with combo extender powerup on arcade mode, it could become VERY unbalanced. need to make absolutely SURE that the combo extender powerup does not ever get long enough to catch and combo. Even so, i've gotten combo to 18 million off of the center ramp before choking. AS i understand, there's NO limit to how high this goes, and thus it will dwarf everything else in the game! If you ever get 2x combo from the skillshot, it's even more silly. Trunk Magic (basement award) zooms in on the trunk when you hit it, and STAYS ZOOMED IN when it drops the ball. i was lucky to not lose it! Midnight madness behaves properly. haven't made grand finale yet. You CAN get 100M multiball jackpots, but it's not easy. The center ramp should be an easy shot from a trap, but not so easy to loop. Trunk is dead simple to shoot from a trap on either flipper when the hole is open. captive ball and the loops are harder to hit than expected, even from a trap. On real machines, the left loop all day strategy works better than it does here, while on here center ramp all day is pretty good if you don't choke.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 297166, member: 2101"] In the order i've played them. Creature. this is actually well done. You just know you can hit the shots, but you choke often enough to cause trouble. clean ramp shots work, and the bumper feed is very kind except when it just happens to shoot out fast. Very fair, but you still have to work at it. much better than the fx3 version's classic physics. Even when it gives you a curveball off of the bumpers, you can deal with it. Maybe a bit too easy, but feels very fair, and better playing than most real life ones. The creature is kinda distracting, because it's on the field but doesn't interact with the ball. Safecracker. O M G! I've been able to get tokens some of the time, but dear gods, that front entrance. it's completely impossible to hit with any degree of consistency at all, and i spent a lot of time trying. I suspect this is intentional, but dear gods, it's frustrating. On the plus side, the getaway kicker lands the ball in the roof fairly often, which is nice. Not like TPA at all, which was much more playable. Circus Voltaire. I'm not sure if the insta catching works in real life, but it works pretty well here. shots are doable. Skill shot is a pain though. The stupid ringmaster/sideshow kickout can drain after some bounces, but that's 100% true to the real table, which does the exact same thing, and it annoys me there too. I didn't get to put enough time into it. the pick a neon feature is nice. Does NOT show the DMD when zoomed in on tha guy on the left during bonus. this should be fixed, with it moving to the right size. Theater of Magic. I did alot better on fx3 on this table. The instacatch after a ramp shot is not as much of an exploit as it seems, because the combo times out. with combo extender powerup on arcade mode, it could become VERY unbalanced. need to make absolutely SURE that the combo extender powerup does not ever get long enough to catch and combo. Even so, i've gotten combo to 18 million off of the center ramp before choking. AS i understand, there's NO limit to how high this goes, and thus it will dwarf everything else in the game! If you ever get 2x combo from the skillshot, it's even more silly. Trunk Magic (basement award) zooms in on the trunk when you hit it, and STAYS ZOOMED IN when it drops the ball. i was lucky to not lose it! Midnight madness behaves properly. haven't made grand finale yet. You CAN get 100M multiball jackpots, but it's not easy. The center ramp should be an easy shot from a trap, but not so easy to loop. Trunk is dead simple to shoot from a trap on either flipper when the hole is open. captive ball and the loops are harder to hit than expected, even from a trap. On real machines, the left loop all day strategy works better than it does here, while on here center ramp all day is pretty good if you don't choke. [/QUOTE]
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Table Talk: Williams Pinball
Experiences with free tables so far on Pinball FX early access.
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