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Zen Studios
Table Talk: Williams Pinball
Experiences with free tables so far on Pinball FX early access.
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<blockquote data-quote="Zaphod77" data-source="post: 297178" data-attributes="member: 2101"><p>More tables tried.</p><p></p><p>Whitewater. lower flippers work well. had a lot of trouble with the upper flipper. it just felt really off. does not aim at all like i think it should. I didn't get to play much, though. the default angle was not very good unless it was zooming in.</p><p></p><p>Getaway. again, the upper flipper does not act anything close to correct. you should be a able to do ultra fast loops with it, and i was unable to get this to work. maybe 1/3rd of all flips with it were reasonably aimed. flipping and putting the ball down the outlane is not something i generally do on the real table, and it happened a good three times here! The zoom in on the supercharger conceals the DMD, so it should cause it to move to a suitable spot.</p><p></p><p>Medieval Madness. Plays pretty well. Flippers have plenty of strength to make shots. dead bounces and loop passes work very well. Seems masterable. feed from castle moat can be hold trapped and dead bounced, as i recall. feed from bumpers is also very kind and easy to handle.</p><p></p><p>Attack From Mars. This is amazingly well tuned. USUALLY it's safe to cradle the stroke of luck kickout, but not ALWAYS. it always reaches the left flipper. dead bouncing the stroke of luck is incredibly risky. This alone gives the game quite the evil factor. flippers aim well. you can even backhand the left ramp from a trap (BARELY). but it's easy to mess up and choke. even more so than creature. But dear gods, why no ball saver for first saucer? There's like no harm having it on then, and nearly every real attack from mars gives ballsaver on the first saucer's force field. It only helps noobs anyway. PLEASE change this setting, Zen! Other than this, i'd say it's nearly perfect.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 297178, member: 2101"] More tables tried. Whitewater. lower flippers work well. had a lot of trouble with the upper flipper. it just felt really off. does not aim at all like i think it should. I didn't get to play much, though. the default angle was not very good unless it was zooming in. Getaway. again, the upper flipper does not act anything close to correct. you should be a able to do ultra fast loops with it, and i was unable to get this to work. maybe 1/3rd of all flips with it were reasonably aimed. flipping and putting the ball down the outlane is not something i generally do on the real table, and it happened a good three times here! The zoom in on the supercharger conceals the DMD, so it should cause it to move to a suitable spot. Medieval Madness. Plays pretty well. Flippers have plenty of strength to make shots. dead bounces and loop passes work very well. Seems masterable. feed from castle moat can be hold trapped and dead bounced, as i recall. feed from bumpers is also very kind and easy to handle. Attack From Mars. This is amazingly well tuned. USUALLY it's safe to cradle the stroke of luck kickout, but not ALWAYS. it always reaches the left flipper. dead bouncing the stroke of luck is incredibly risky. This alone gives the game quite the evil factor. flippers aim well. you can even backhand the left ramp from a trap (BARELY). but it's easy to mess up and choke. even more so than creature. But dear gods, why no ball saver for first saucer? There's like no harm having it on then, and nearly every real attack from mars gives ballsaver on the first saucer's force field. It only helps noobs anyway. PLEASE change this setting, Zen! Other than this, i'd say it's nearly perfect. [/QUOTE]
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Zen Studios
Table Talk: Williams Pinball
Experiences with free tables so far on Pinball FX early access.
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