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Drop catches sort of work on TPA.  What's missing is the flipper absorbing the ball's momentum.  If the ball hits a half-raised flipper, it will bounce off whatever angle the flipper is at in that instant, as if the flipper were being rigidly held at that angle.  It is possible to use this behavior for drop catching if you're precise enough at releasing the flipper to exactly the right angle at exactly the right instant so the ball bounces just a bit towards that inlane.  But it's not very reliable as compared to dead passes which are ridiculously easy to control in TPA so I always just do that instead.


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