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Farsight Studios
The Pinball Arcade / Farsight Studios
Farsight Deserves Insane Amounts Of Credit For Engine Improvements
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<blockquote data-quote="Shaneus" data-source="post: 98145" data-attributes="member: 204"><p>Ugh, bumping another thread! I think this is important though. I think FS have come a REALLY long way, but IMO there's one big thing (other than spin) that I think needs to get implemented: Mid-flipper flutter. It's a relatively recent thing that you can see when you release a flipper as it reaches it's resting place, but if you release a flipper then hold it again (so the flipper only goes half way or 1/3rd or whatever) there's zero flipper flutter at all (I apologise if that's not the right word to use). Something like this would be the key to being able to employ more realistic play techniques, like live catching.</p><p></p><p>The best example you can probably see of flutter online is <a href="http://www.youtube.com/watch?feature=player_detailpage&v=LuGpT6hvSLo#t=3632" target="_blank">here</a>, when Bowen's just passing time by tickling the right flipper button. And if you wait a few seconds after where that video starts, you will see the greatest live catch ever performed. Bloody ridiculous... but at this point in time, completely impossible to do because there's no flutter/springyness at the top of the flipper's arc.</p><p></p><p>I hope that makes sense!</p><p></p><p></p><p>Edit: Watching that video, it looks like flutter basically *only* happens at the top/in the middle of the flipper's arc and essentially none at the bottom at all. I know it's only lowish framerate, but you can still see enough in the intermediate frames to tell that flutter's only happening in the top 2/3 of the arc of the flipper's travel. But that's a Stern table, maybe others are different (though I doubt it very much).</p></blockquote><p></p>
[QUOTE="Shaneus, post: 98145, member: 204"] Ugh, bumping another thread! I think this is important though. I think FS have come a REALLY long way, but IMO there's one big thing (other than spin) that I think needs to get implemented: Mid-flipper flutter. It's a relatively recent thing that you can see when you release a flipper as it reaches it's resting place, but if you release a flipper then hold it again (so the flipper only goes half way or 1/3rd or whatever) there's zero flipper flutter at all (I apologise if that's not the right word to use). Something like this would be the key to being able to employ more realistic play techniques, like live catching. The best example you can probably see of flutter online is [url=http://www.youtube.com/watch?feature=player_detailpage&v=LuGpT6hvSLo#t=3632]here[/url], when Bowen's just passing time by tickling the right flipper button. And if you wait a few seconds after where that video starts, you will see the greatest live catch ever performed. Bloody ridiculous... but at this point in time, completely impossible to do because there's no flutter/springyness at the top of the flipper's arc. I hope that makes sense! Edit: Watching that video, it looks like flutter basically *only* happens at the top/in the middle of the flipper's arc and essentially none at the bottom at all. I know it's only lowish framerate, but you can still see enough in the intermediate frames to tell that flutter's only happening in the top 2/3 of the arc of the flipper's travel. But that's a Stern table, maybe others are different (though I doubt it very much). [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Farsight Deserves Insane Amounts Of Credit For Engine Improvements
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