Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Farsight: Kickstarter for Cactus Canyon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark W**a" data-source="post: 42532" data-attributes="member: 1196"><p>Right and like I said, built from the ground up it could potentially be the nicest console version of TPA. However if they are porting 360 code there will be CPU issues that could result in dropped frames leading to even more dreaded "through the flipper" glitches and whatnot. </p><p></p><p>All the 360/PS3 to Wii U ports have had framerate issues on Wii U. It has trouble with native code built around faster, in order CPU's. You clearly need to build your engine around Wii U's architecture or else the port is going to suffer, as evident with the first Wii U ports (Batman, Call of Duty, Assassins Creed). Sega Sumo was the only company so far that clearly built with Wii U in mind as Sega Sonic Racing is the best on Wii U. I'm hoping for the best but considering what a small team Farsight is it wouldn't surprise me if it ends up the weakest console version (not counting Ouya). </p><p></p><p>We'll see it's all just speculation until the game is in our hands.</p></blockquote><p></p>
[QUOTE="Mark W**a, post: 42532, member: 1196"] Right and like I said, built from the ground up it could potentially be the nicest console version of TPA. However if they are porting 360 code there will be CPU issues that could result in dropped frames leading to even more dreaded "through the flipper" glitches and whatnot. All the 360/PS3 to Wii U ports have had framerate issues on Wii U. It has trouble with native code built around faster, in order CPU's. You clearly need to build your engine around Wii U's architecture or else the port is going to suffer, as evident with the first Wii U ports (Batman, Call of Duty, Assassins Creed). Sega Sumo was the only company so far that clearly built with Wii U in mind as Sega Sonic Racing is the best on Wii U. I'm hoping for the best but considering what a small team Farsight is it wouldn't surprise me if it ends up the weakest console version (not counting Ouya). We'll see it's all just speculation until the game is in our hands. [/QUOTE]
Verification
Post reply
Members online
PowerFlow
Geooorge
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Farsight: Kickstarter for Cactus Canyon
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top