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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Farsight, we're breaking up - It's not me, it's you...
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<blockquote data-quote="jaredmorgs" data-source="post: 200259" data-attributes="member: 459"><p>I don't think lack of talent is a factor.</p><p></p><p>The mobile game engine was never intended to run advanced lighting because of architectural design decisions made at the inception of the project. </p><p></p><p>Having said that, I challenge FarSight to release a build for iOS and Android that contains PC resources and sound and see how it performs on modern devices. </p><p></p><p>While I'd love to see this happen, I have a strong feeling this won't happen for the following reasons:</p><p></p><p><strong>Reason 1</strong></p><p></p><p>The current graphics engine will not be able to lock to 60fps with all the extra LoD and Polygon constraints. This will cause errant ball physics issues and make the game regress in enjoyment and functionality.</p><p></p><p>From what I've gathered from the earlier beta testing threads I've been exposed to, the GPU is used for FPS (logically) and the CPU is used for game emulation (which is actually not as CPU intensive as you might suspect. Much of the heavy lifting is actually done by the overtaxed GPU thread. Yep, a single thread. </p><p></p><p>For FarSight to retroactively do this, they would need to optimize the GPU thread, most likely rewrite the Graphics handling part of the engine, and then take into consideration <strong>Reason 2</strong>.</p><p></p><p><strong>Reason 2</strong></p><p></p><p>I also suspect that suddenly enabling PC detail for the prosperous Mobile channels would also result in a significant jump in Content Delivery Network (CDN) bandwidth, which would not have been budgeted for when the project was originally conceived and planned.</p><p></p><p>Consoles and PC feature increased RES file sizes and increased sound package file sizes.</p><p></p><p>This is definitely something that would impact prices of tables if the decision was made to push builds with environmental lighting and Console/PC grade graphics. </p><p></p><p>I could not even begin to speculate how much it would add to a DLC pack, or Season Pass. But considering that some folks here already think the cost is too high I wouldn't be taking the risk. </p><p></p><p>How much would you be willing to pay extra for a mobile DLC or Season Pass? Everything has a cost.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 200259, member: 459"] I don't think lack of talent is a factor. The mobile game engine was never intended to run advanced lighting because of architectural design decisions made at the inception of the project. Having said that, I challenge FarSight to release a build for iOS and Android that contains PC resources and sound and see how it performs on modern devices. While I'd love to see this happen, I have a strong feeling this won't happen for the following reasons: [b]Reason 1[/b] The current graphics engine will not be able to lock to 60fps with all the extra LoD and Polygon constraints. This will cause errant ball physics issues and make the game regress in enjoyment and functionality. From what I've gathered from the earlier beta testing threads I've been exposed to, the GPU is used for FPS (logically) and the CPU is used for game emulation (which is actually not as CPU intensive as you might suspect. Much of the heavy lifting is actually done by the overtaxed GPU thread. Yep, a single thread. For FarSight to retroactively do this, they would need to optimize the GPU thread, most likely rewrite the Graphics handling part of the engine, and then take into consideration [b]Reason 2[/b]. [b]Reason 2[/b] I also suspect that suddenly enabling PC detail for the prosperous Mobile channels would also result in a significant jump in Content Delivery Network (CDN) bandwidth, which would not have been budgeted for when the project was originally conceived and planned. Consoles and PC feature increased RES file sizes and increased sound package file sizes. This is definitely something that would impact prices of tables if the decision was made to push builds with environmental lighting and Console/PC grade graphics. I could not even begin to speculate how much it would add to a DLC pack, or Season Pass. But considering that some folks here already think the cost is too high I wouldn't be taking the risk. How much would you be willing to pay extra for a mobile DLC or Season Pass? Everything has a cost. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Farsight, we're breaking up - It's not me, it's you...
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