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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Farsight, we're breaking up - It's not me, it's you...
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<blockquote data-quote="jaredmorgs" data-source="post: 200296" data-attributes="member: 459"><p>I don't really get these things either. I would say that a reason why physics tuning is such a big drawcard for Zacc is that the default "Simulation" tuning is somewhat unrealistic. Even with the new engine. It is heaps better (anecdotally, because I am an Android newbie to the established iOS crew) than then old physics. </p><p></p><p>From what I've read (and douse me with boiling oil if I'm wrong), the right tuning for one table doesn't quite reflect reality on another table. </p><p></p><p>There are threads about tuning the settings just right to get what is apparently a close to table feel for the old engine, and I believe that these threads have slightly different values. </p><p></p><p>Here we come down to user preference.</p><p></p><p></p><p></p><p>This is another good point. One of the questions asked in the Zacc Interview thread was how leaderboards were going to be sorted for all the customized values. I'll be interested to hear what ASK's response is to this, because with the current heavily customizable physics engine they use, locking this down to a preset may be hard to swallow for some users.</p><p></p><p></p><p></p><p>Regarding touch zones, you know you can configure those to your liking. This is covered in <a href="http://jaredmorgs.github.io/Pinball_Arcade_Users_Guide_Android/#adjusting_the_launch_button_position" target="_blank">http://jaredmorgs.github.io/Pinball_Arcade_Users_Guide_Android/#adjusting_the_launch_button_position</a> (applicable to iOS as well).</p><p></p><p>Regarding nudging, I would strongly recommend getting a hardware controller (if you are on Android). You won't look back if you do. I can't speak for controller support on iOS, but I understand it exists in some form.</p><p></p><p><a href="http://jaredmorgs.github.io/Pinball_Arcade_Users_Guide_Android/#Controller_Settings" target="_blank">http://jaredmorgs.github.io/Pinball_Arcade_Users_Guide_Android/#Controller_Settings</a></p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 200296, member: 459"] I don't really get these things either. I would say that a reason why physics tuning is such a big drawcard for Zacc is that the default "Simulation" tuning is somewhat unrealistic. Even with the new engine. It is heaps better (anecdotally, because I am an Android newbie to the established iOS crew) than then old physics. From what I've read (and douse me with boiling oil if I'm wrong), the right tuning for one table doesn't quite reflect reality on another table. There are threads about tuning the settings just right to get what is apparently a close to table feel for the old engine, and I believe that these threads have slightly different values. Here we come down to user preference. This is another good point. One of the questions asked in the Zacc Interview thread was how leaderboards were going to be sorted for all the customized values. I'll be interested to hear what ASK's response is to this, because with the current heavily customizable physics engine they use, locking this down to a preset may be hard to swallow for some users. Regarding touch zones, you know you can configure those to your liking. This is covered in [url]http://jaredmorgs.github.io/Pinball_Arcade_Users_Guide_Android/#adjusting_the_launch_button_position[/url] (applicable to iOS as well). Regarding nudging, I would strongly recommend getting a hardware controller (if you are on Android). You won't look back if you do. I can't speak for controller support on iOS, but I understand it exists in some form. [url]http://jaredmorgs.github.io/Pinball_Arcade_Users_Guide_Android/#Controller_Settings[/url] [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Farsight, we're breaking up - It's not me, it's you...
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