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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Farsight, we're breaking up - It's not me, it's you...
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<blockquote data-quote="jaredmorgs" data-source="post: 200500" data-attributes="member: 459"><p>The key (I'll stress: THE KEY) here is to enable clearly defined settings in the app to allow devices not running capable GPUs to throttle or turn off features. This is basically what Zacc does, and it seems to be giving everyone the best of both device compatibility and features.</p><p></p><p>And yes, Android does this now with the Mipmap, Detail, and Textures settings. This could be taken a step further to Control "Dark Mode", and other Next Gen lighting features. </p><p></p><p>This way the user could select what items they activate. They could still play all the tables they are entitled to play, but at the sacrifice of graphics shininess/detail/lighting. The builds could contain all assets (yes, this will bump the RES filesize, but something's gotta give), and users would then be able to turn the features on or off.</p><p></p><p>As a long-term strategy in the fast-paced mobile hardware landscape, Farsight could "certify" the game to run on certain next gen platforms like the Nexus 9, NVidia Shield Tablet, Latest Samsung range, Latest HTC range (you get the picture). And review this each year and cut devices (or more specifically processor architectures that are no longer performant).</p><p></p><p>Each Season, Farsight reviews the devices on hand to see if they are still up to grade with the planned graphics enhancements for the year, then recertify or cut them from the supported list.</p><p></p><p>It's a bit like a "minimum specifications" declaration on PC games: you can run it on this under-performing mobile device, but don't expect a great experience unless you meet a few GPU minimum specs. </p><p></p><p>The Seasons need to be regarded as a "new" version of the game. Not just a DLC entitlement bundle. Look at this example for where I'm going with this:</p><p></p><p><strong>Season Two Highlights</strong> Alpha Panes on Tables (list supported devices)</p><p></p><p><strong>Season Three Highlights</strong> High Level of Detail and High Poly Counts enabled on tables (list supported devices and cut underperforming ones by supporting "High" and "Normal" options.</p><p></p><p><strong>Season Four Highlights</strong> ??? (list supported devices and cut underperforming)</p><p></p><p><strong>Season Five Highlights</strong> Dark Room Mode (re-certify or cut devices and advertise this at the <strong>beginning</strong> of the Season in Release Notes)</p><p></p><p>Do you see where I'm going with this? Seasons = Ability to re-align expectations about device support.</p></blockquote><p></p>
[QUOTE="jaredmorgs, post: 200500, member: 459"] The key (I'll stress: THE KEY) here is to enable clearly defined settings in the app to allow devices not running capable GPUs to throttle or turn off features. This is basically what Zacc does, and it seems to be giving everyone the best of both device compatibility and features. And yes, Android does this now with the Mipmap, Detail, and Textures settings. This could be taken a step further to Control "Dark Mode", and other Next Gen lighting features. This way the user could select what items they activate. They could still play all the tables they are entitled to play, but at the sacrifice of graphics shininess/detail/lighting. The builds could contain all assets (yes, this will bump the RES filesize, but something's gotta give), and users would then be able to turn the features on or off. As a long-term strategy in the fast-paced mobile hardware landscape, Farsight could "certify" the game to run on certain next gen platforms like the Nexus 9, NVidia Shield Tablet, Latest Samsung range, Latest HTC range (you get the picture). And review this each year and cut devices (or more specifically processor architectures that are no longer performant). Each Season, Farsight reviews the devices on hand to see if they are still up to grade with the planned graphics enhancements for the year, then recertify or cut them from the supported list. It's a bit like a "minimum specifications" declaration on PC games: you can run it on this under-performing mobile device, but don't expect a great experience unless you meet a few GPU minimum specs. The Seasons need to be regarded as a "new" version of the game. Not just a DLC entitlement bundle. Look at this example for where I'm going with this: [b]Season Two Highlights[/b] Alpha Panes on Tables (list supported devices) [b]Season Three Highlights[/b] High Level of Detail and High Poly Counts enabled on tables (list supported devices and cut underperforming ones by supporting "High" and "Normal" options. [b]Season Four Highlights[/b] ??? (list supported devices and cut underperforming) [b]Season Five Highlights[/b] Dark Room Mode (re-certify or cut devices and advertise this at the [b]beginning[/b] of the Season in Release Notes) Do you see where I'm going with this? Seasons = Ability to re-align expectations about device support. [/QUOTE]
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Android
Farsight, we're breaking up - It's not me, it's you...
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