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Farsight Studios
The Pinball Arcade / Farsight Studios
Favorite and least favorite wizard modes in TPA
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<blockquote data-quote="vikingerik" data-source="post: 242492" data-attributes="member: 3745"><p>Yup, Monsters of Rock is the best. The audio package stands above any other as well. Which does matter, even if sometimes we pretend we're above that. That satisfying visceral WHACK on hitting every monster and the "MONSTERS OF ROCK!" scream make for a bigger thrill than anything in pinball, even AFM and Ripley's "soooooper jackpot" cries.</p><p></p><p>But you wish the maximum values were higher?? The one complaint anyone ever has about MB is how the wizard modes dominate the scoring over everything else.</p><p></p><p></p><p></p><p>Monster Bash does have the escalating Bash Jackpot value, collected at the Mosh Pit lane. But the real thrill of Monster Bash is that you're supposed to be using it to stack and complete instrument modes towards Monsters of Rock.</p><p></p><p></p><p></p><p>Ugh, this one is a casualty of poorly tuned TPA physics. You're supposed to just shoot the 9 directly from the flipper, you're not supposed to have to rely on bumper bounces. But the timing window in TPA is both off-kilter and unrealistically tight.</p><p></p><p>And CBW (and Teed Off) takes heat mostly from the annoying audio package. That really does matter.</p><p></p><p></p><p></p><p>I've lost RTU in real life. It is harder than in TPA, because the starting values for the super jackpot and Total Annihilation won't be as high. 5B is right. What it really should do is continue some kind of multiball after winning. Pro Pinball gets this right, in all of the games, winning the wizard mode continues on to a bonus victory multiball.</p><p></p><p></p><p></p><p>Also a casualty of Farsight physics. Real flippers can actually shoot balls up the middle and whack the bike much faster.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 242492, member: 3745"] Yup, Monsters of Rock is the best. The audio package stands above any other as well. Which does matter, even if sometimes we pretend we're above that. That satisfying visceral WHACK on hitting every monster and the "MONSTERS OF ROCK!" scream make for a bigger thrill than anything in pinball, even AFM and Ripley's "soooooper jackpot" cries. But you wish the maximum values were higher?? The one complaint anyone ever has about MB is how the wizard modes dominate the scoring over everything else. Monster Bash does have the escalating Bash Jackpot value, collected at the Mosh Pit lane. But the real thrill of Monster Bash is that you're supposed to be using it to stack and complete instrument modes towards Monsters of Rock. Ugh, this one is a casualty of poorly tuned TPA physics. You're supposed to just shoot the 9 directly from the flipper, you're not supposed to have to rely on bumper bounces. But the timing window in TPA is both off-kilter and unrealistically tight. And CBW (and Teed Off) takes heat mostly from the annoying audio package. That really does matter. I've lost RTU in real life. It is harder than in TPA, because the starting values for the super jackpot and Total Annihilation won't be as high. 5B is right. What it really should do is continue some kind of multiball after winning. Pro Pinball gets this right, in all of the games, winning the wizard mode continues on to a bonus victory multiball. Also a casualty of Farsight physics. Real flippers can actually shoot balls up the middle and whack the bike much faster. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Favorite and least favorite wizard modes in TPA
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