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Table of the Week / Tournaments
Feb. 26, 2016 tourney: HRC, CBW, Flight2K, CentPk, BH, TotAN, SpSh, Hurr/NGG
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<blockquote data-quote="switch3flip" data-source="post: 235062" data-attributes="member: 2036"><p>Yeah, and I also think there is a misconception about the difference between platforms, each platform people thinking that other platforms have different physics and are much easier. Grass is always greener on the other side, lol. I have android, ps3 and PC. I've played a fair share of ps4 at my friends's. I can say when I went from android to pc, physics and behavior was EXACTLY the same. But I found PC easier because you have the keyboard and don't have to move your hand to nudge and stuff. However, I had been playing so much TPA on my android that I really felt like I was "one" with my phone, nudging to slap save was made by reflex last second intuitively, and at first I had a really hard time getting used to pc, so although everything was EXACTLY the same (even with a little edge to android because of diagonal nudging!) but nudges are exactly same strength, everything bounces exactly the same and so on. BUT: you can use a controller with android (and ios?) - and also pc. Controller, IMHO, is the best. Although I haven't yet bothered to get one working with either pc or android, cause I'm just too lazy and used to the straightforward nudging of pc/android. Yes, you can micro nudge with controller, but it's just slightly harder to do the full power up nudge, which I probably use the most. And pixel-perfect plundging is harder with controller. And now I'm used to keyboard nudging, so yeah maybe I'll go with controller some day but I'm happy with my keyboard for now. Then came physics updates to all tables on pc. So pc can drop catch and stuff on all tables. But all tables from xenon on onwards is the same across platforms. There is also a slight difference between dx11 and dx9. I think it's easier to catch on dx11, but dx9 sometimes has more oopmph or power to flippers, bumpers and stuff, so some stuff is easier on dx9 and other stuff is easier on dx11. But overall I prefer dx11. But it requires more from your pc and my understanding is many top players, like tarek, still use dx9 anyway. And he doesn't even catch that much. But the difference is minute. There might be one or two tables where the difference might be tiny, but on an important feature, not that I can't even think of one from the top of my head, but there might be one or two. But that works both ways! Recently I talked about how the space shuttle drop targets are MUCH easier to clear from left flipper on android/ios compared to PC. It makes quite a big difference. In fact, the biggest difference on any game on any platform that I have noticed. But it's still no biggie.</p><p>The biggest difference I find between pc and android that makes it easier to score better on pc FOR ME is just the fact that It's just easier to have a keyboard in my lap and a big screen and longer games are not so tiresome. But I could hook up a keyboard to my android, or even a playstation controller. So yeah, just sayin' don't think there is much difference between platforms, because there really isn't so don't overestimate it and don't go blaming platforms for bigger scores and stuff. And like I said there are other things that make bigger difference, keyboards, screen size, controllers. Mobile has hundreds of different screen sizes and hardware. Should they all be separated, lol. There is difference between the updated "ball catch" physics to all tables on pc. Which eventually will come to all platforms. Which isn't such a big deal anyway, and seriously I think I use it A LOT but it's extremely delicate and sensitive, and if I fail it just makes things worse. I thik I have drained more than I would because of misses. Loops it can help but it's just not that big deal, really. The analogue nudging evens things out and you can down nudge to drop catch most of the stuff with controller even, and side nudging can also be used to catch balls, and powerful diagonal nudging can be perfected so that might even have an edge on the rest... Oh, and I layed TotAN on ps4 tourney at a friends the other day, it felt easier than on pc, which the leaderboards scores might support, but I have no idea what made it easier. So yeah, anyway, overall skill is still overwhelmingly decisive and platforms edges even out for sure and the differences are miniscule and especially in short 20 minute games so the grass don't kid yourself about platform differences because every platform even has minimal advantages so try to take advantage of that minimal advantage if you think it's such a big difference lol. Give credit where credit is due, all good scores are based on skill and certainly not platform.</p><p></p><p>So really, the differences are just neglectible and just takin' a deep breather now and then is the biggest edge you can have on any opponent on any platform.</p></blockquote><p></p>
[QUOTE="switch3flip, post: 235062, member: 2036"] Yeah, and I also think there is a misconception about the difference between platforms, each platform people thinking that other platforms have different physics and are much easier. Grass is always greener on the other side, lol. I have android, ps3 and PC. I've played a fair share of ps4 at my friends's. I can say when I went from android to pc, physics and behavior was EXACTLY the same. But I found PC easier because you have the keyboard and don't have to move your hand to nudge and stuff. However, I had been playing so much TPA on my android that I really felt like I was "one" with my phone, nudging to slap save was made by reflex last second intuitively, and at first I had a really hard time getting used to pc, so although everything was EXACTLY the same (even with a little edge to android because of diagonal nudging!) but nudges are exactly same strength, everything bounces exactly the same and so on. BUT: you can use a controller with android (and ios?) - and also pc. Controller, IMHO, is the best. Although I haven't yet bothered to get one working with either pc or android, cause I'm just too lazy and used to the straightforward nudging of pc/android. Yes, you can micro nudge with controller, but it's just slightly harder to do the full power up nudge, which I probably use the most. And pixel-perfect plundging is harder with controller. And now I'm used to keyboard nudging, so yeah maybe I'll go with controller some day but I'm happy with my keyboard for now. Then came physics updates to all tables on pc. So pc can drop catch and stuff on all tables. But all tables from xenon on onwards is the same across platforms. There is also a slight difference between dx11 and dx9. I think it's easier to catch on dx11, but dx9 sometimes has more oopmph or power to flippers, bumpers and stuff, so some stuff is easier on dx9 and other stuff is easier on dx11. But overall I prefer dx11. But it requires more from your pc and my understanding is many top players, like tarek, still use dx9 anyway. And he doesn't even catch that much. But the difference is minute. There might be one or two tables where the difference might be tiny, but on an important feature, not that I can't even think of one from the top of my head, but there might be one or two. But that works both ways! Recently I talked about how the space shuttle drop targets are MUCH easier to clear from left flipper on android/ios compared to PC. It makes quite a big difference. In fact, the biggest difference on any game on any platform that I have noticed. But it's still no biggie. The biggest difference I find between pc and android that makes it easier to score better on pc FOR ME is just the fact that It's just easier to have a keyboard in my lap and a big screen and longer games are not so tiresome. But I could hook up a keyboard to my android, or even a playstation controller. So yeah, just sayin' don't think there is much difference between platforms, because there really isn't so don't overestimate it and don't go blaming platforms for bigger scores and stuff. And like I said there are other things that make bigger difference, keyboards, screen size, controllers. Mobile has hundreds of different screen sizes and hardware. Should they all be separated, lol. There is difference between the updated "ball catch" physics to all tables on pc. Which eventually will come to all platforms. Which isn't such a big deal anyway, and seriously I think I use it A LOT but it's extremely delicate and sensitive, and if I fail it just makes things worse. I thik I have drained more than I would because of misses. Loops it can help but it's just not that big deal, really. The analogue nudging evens things out and you can down nudge to drop catch most of the stuff with controller even, and side nudging can also be used to catch balls, and powerful diagonal nudging can be perfected so that might even have an edge on the rest... Oh, and I layed TotAN on ps4 tourney at a friends the other day, it felt easier than on pc, which the leaderboards scores might support, but I have no idea what made it easier. So yeah, anyway, overall skill is still overwhelmingly decisive and platforms edges even out for sure and the differences are miniscule and especially in short 20 minute games so the grass don't kid yourself about platform differences because every platform even has minimal advantages so try to take advantage of that minimal advantage if you think it's such a big difference lol. Give credit where credit is due, all good scores are based on skill and certainly not platform. So really, the differences are just neglectible and just takin' a deep breather now and then is the biggest edge you can have on any opponent on any platform. [/QUOTE]
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Table of the Week / Tournaments
Feb. 26, 2016 tourney: HRC, CBW, Flight2K, CentPk, BH, TotAN, SpSh, Hurr/NGG
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