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Zen Studios
Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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<blockquote data-quote="kimkom" data-source="post: 279793" data-attributes="member: 2028"><p><strong>Audio:</strong></p><p>As we've already stated there are syncronization issues between what the ROM is trying to play and what is being played. Meaning that audio can quite often play either too quickly or too slowly. I had an issue last night where this seemed to be affecting the ball movement as well. At one point the ball (and audio) completely froze, only to appear a second or so later somewhere else on the table entirely. </p><p></p><p>Volume levels on the Williams tables do seem quiet compared to the normal Zen tables. I switched from a Williams table to a Marvel table which was a hell of a lot louder.</p><p></p><p><strong>Graphics:</strong></p><p>There's a texture hole in the plunger unit on Junk Yard. Meaning you can see right through to the carpet. This can easily be seen in landscape view.</p></blockquote><p></p>
[QUOTE="kimkom, post: 279793, member: 2028"] [B]Audio:[/B] As we've already stated there are syncronization issues between what the ROM is trying to play and what is being played. Meaning that audio can quite often play either too quickly or too slowly. I had an issue last night where this seemed to be affecting the ball movement as well. At one point the ball (and audio) completely froze, only to appear a second or so later somewhere else on the table entirely. Volume levels on the Williams tables do seem quiet compared to the normal Zen tables. I switched from a Williams table to a Marvel table which was a hell of a lot louder. [B]Graphics:[/B] There's a texture hole in the plunger unit on Junk Yard. Meaning you can see right through to the carpet. This can easily be seen in landscape view. [/QUOTE]
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Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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