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Zen Studios
Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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<blockquote data-quote="crazyflipperfingers" data-source="post: 279998" data-attributes="member: 312"><p>It seemed backwards to me on PC too. Of course it's impossible to tell when the ball is on the open field because it seems to have no effect at all. I was trying nudging with the ball trapped on a flipper though, and as far as I could tell it feels backwards.</p><p></p><p>I played for an hour or so last night and honestly I was a bit disappointed in the physics. I was super hyped for the release after seeing their video on the flipper "tricks", but once I started playing I found myself not really enjoying the game. I'm using the classic physics and my main gripes are:</p><p></p><p>1. Aiming just seems off. I can't seem to hit anything. I've never had a problem IRL, on TPA, or using Zen's old physics. I'm normally shooting from a trap and it just doesn't feel right. My shots almost always end up too far too either side of what I'm shooting for. I thought maybe I had some sort of input lag going on but when I switched over to "Zen physics" I had no problems.</p><p></p><p>2. Backhands are still way too hard to do. I thought the Monster Fish shot on Fish Tales was impossible, but ended up hitting it maybe 5% of the time (I was just trapping the ball on the left flipper and trying the backhand over and over). </p><p></p><p>3. The table seems way too steep (ball is so fast). There is "realistic" and there is just hard, and I think this is too far to the hard side. Off the plunge on Fish Tales - if you hold the left flipper up the ball will bounce up a full third of the playfield. This also makes it extremely difficult to pull off live catches. I do them all the time IRL and I just can't do it consistently at all in Zen's recreation. </p><p></p><p>I really hope they spend a bit more time tuning things up.</p></blockquote><p></p>
[QUOTE="crazyflipperfingers, post: 279998, member: 312"] It seemed backwards to me on PC too. Of course it's impossible to tell when the ball is on the open field because it seems to have no effect at all. I was trying nudging with the ball trapped on a flipper though, and as far as I could tell it feels backwards. I played for an hour or so last night and honestly I was a bit disappointed in the physics. I was super hyped for the release after seeing their video on the flipper "tricks", but once I started playing I found myself not really enjoying the game. I'm using the classic physics and my main gripes are: 1. Aiming just seems off. I can't seem to hit anything. I've never had a problem IRL, on TPA, or using Zen's old physics. I'm normally shooting from a trap and it just doesn't feel right. My shots almost always end up too far too either side of what I'm shooting for. I thought maybe I had some sort of input lag going on but when I switched over to "Zen physics" I had no problems. 2. Backhands are still way too hard to do. I thought the Monster Fish shot on Fish Tales was impossible, but ended up hitting it maybe 5% of the time (I was just trapping the ball on the left flipper and trying the backhand over and over). 3. The table seems way too steep (ball is so fast). There is "realistic" and there is just hard, and I think this is too far to the hard side. Off the plunge on Fish Tales - if you hold the left flipper up the ball will bounce up a full third of the playfield. This also makes it extremely difficult to pull off live catches. I do them all the time IRL and I just can't do it consistently at all in Zen's recreation. I really hope they spend a bit more time tuning things up. [/QUOTE]
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Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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