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Zen Studios
Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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<blockquote data-quote="iCub" data-source="post: 280059" data-attributes="member: 1372"><p>Have been generally very impressed with the pack overall. For me though, it's the platform that's the real star of the show. All of the modes and ways to play elevate it over what has been done in the past. The choice of physics options have been really appreciated and I have been surprised to find myself enoying all three modes at different times, though I tend to like the Deep Engine the most.</p><p></p><p>things I hope may be improved - </p><p></p><p>Flashers are way too weak - I noticed on MM they seem to glow on and off rather than flash and the light doesn't spread far. IRL they flood the whole table with light/colour hue. It's not a game engine limitation as far as I can tell, as the flashers on Rogue One cast light over the whole play area. There are also dazzling light effects on the Aliens tables.</p><p></p><p>Dynamic lighting for room and bulbs - I know this is in their roadmap though. I guess it can't be added to Zen original tables as they often have colour and brightness shifts that adjust according to gameplay. This isn't the case for Williams tables though and the very fact that the Zen originals feature variable brightness suggests it should be relatively easy for them to add as an option as it is already there in engine.</p><p></p><p>Rumble - Needs dialling up a bit; both stronger and triggered by more events on the playfield. It is something I felt TPA got spot on; you could really feel the ball slamming round the table.</p><p></p><p>Wireforms - They look matte compared to the real thing and generally don't seem to reflect lightsources on the tables. I am wondering if this has been left out to make porting to weaker systems easier. Going back to TPA I noticed varying approaches to them, with World cup soccer looking super reflective but even Fish Tales (earlier in TPAs life) has table lights reflected on them in a more diffuse manner (see the rail in middle of the table).</p><p></p><p>Freelook camera - I love that you can examine the table close up (at no extra charge!) but would love a ZOOM option added to the L2 R2 to get even closer; all that nice detail is worth studying!</p></blockquote><p></p>
[QUOTE="iCub, post: 280059, member: 1372"] Have been generally very impressed with the pack overall. For me though, it's the platform that's the real star of the show. All of the modes and ways to play elevate it over what has been done in the past. The choice of physics options have been really appreciated and I have been surprised to find myself enoying all three modes at different times, though I tend to like the Deep Engine the most. things I hope may be improved - Flashers are way too weak - I noticed on MM they seem to glow on and off rather than flash and the light doesn't spread far. IRL they flood the whole table with light/colour hue. It's not a game engine limitation as far as I can tell, as the flashers on Rogue One cast light over the whole play area. There are also dazzling light effects on the Aliens tables. Dynamic lighting for room and bulbs - I know this is in their roadmap though. I guess it can't be added to Zen original tables as they often have colour and brightness shifts that adjust according to gameplay. This isn't the case for Williams tables though and the very fact that the Zen originals feature variable brightness suggests it should be relatively easy for them to add as an option as it is already there in engine. Rumble - Needs dialling up a bit; both stronger and triggered by more events on the playfield. It is something I felt TPA got spot on; you could really feel the ball slamming round the table. Wireforms - They look matte compared to the real thing and generally don't seem to reflect lightsources on the tables. I am wondering if this has been left out to make porting to weaker systems easier. Going back to TPA I noticed varying approaches to them, with World cup soccer looking super reflective but even Fish Tales (earlier in TPAs life) has table lights reflected on them in a more diffuse manner (see the rail in middle of the table). Freelook camera - I love that you can examine the table close up (at no extra charge!) but would love a ZOOM option added to the L2 R2 to get even closer; all that nice detail is worth studying! [/QUOTE]
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Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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