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Zen Studios
Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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<blockquote data-quote="crazyflipperfingers" data-source="post: 280318" data-attributes="member: 312"><p>I totally agree. I've mainly been playing Fish Tales, but I have the exact same issue. If I keep telling myself, "the shots are all early", then my aim is ok. If I try to aim as I would IRL though, everything is off. I can actually accept and deal with this since I've encountered differences between different instances of the same physical table. The one thing about the Zen physics that I can absolutely not get over though is the problem with "back hands". I've played numerous Fish Tales in real life and it's always been completely do-able to backhand the "Monster Fish" orbit from the left flipper, or back hand either ramp (left ramp from left flipper, or right ramp from right flipper). While it is technically possible to do in the Zen recreation, it is extremely difficult. I've noticed this on all the machines, not just Fish Tales. Almost all the comments in this thread are describing very minor visual issues. Doesn't anyone else think that gameplay is the most important part of the recreation? It's as if everybody just plays with a "flow" style and does not trap the ball to make specific shots. I seriously want to love this game. It looks fantastic. The added features, multiple physics options, and "remastering" are all phenomenal, but the gameplay is "off". All I care about (for the classic arcade physics) is that it plays like real life. Without realistic backhand physics, it's just not there. Zen's version is so far ahead of Farsight's in almost every way that I feel really spoiled and nit-picky about even bringing this up, but if they don't correct this, I feel I would enjoy going back and playing Fish Tales on Pinball Arcade more.</p></blockquote><p></p>
[QUOTE="crazyflipperfingers, post: 280318, member: 312"] I totally agree. I've mainly been playing Fish Tales, but I have the exact same issue. If I keep telling myself, "the shots are all early", then my aim is ok. If I try to aim as I would IRL though, everything is off. I can actually accept and deal with this since I've encountered differences between different instances of the same physical table. The one thing about the Zen physics that I can absolutely not get over though is the problem with "back hands". I've played numerous Fish Tales in real life and it's always been completely do-able to backhand the "Monster Fish" orbit from the left flipper, or back hand either ramp (left ramp from left flipper, or right ramp from right flipper). While it is technically possible to do in the Zen recreation, it is extremely difficult. I've noticed this on all the machines, not just Fish Tales. Almost all the comments in this thread are describing very minor visual issues. Doesn't anyone else think that gameplay is the most important part of the recreation? It's as if everybody just plays with a "flow" style and does not trap the ball to make specific shots. I seriously want to love this game. It looks fantastic. The added features, multiple physics options, and "remastering" are all phenomenal, but the gameplay is "off". All I care about (for the classic arcade physics) is that it plays like real life. Without realistic backhand physics, it's just not there. Zen's version is so far ahead of Farsight's in almost every way that I feel really spoiled and nit-picky about even bringing this up, but if they don't correct this, I feel I would enjoy going back and playing Fish Tales on Pinball Arcade more. [/QUOTE]
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Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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