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Zen Studios
Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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<blockquote data-quote="Markus" data-source="post: 280484" data-attributes="member: 5346"><p>It is no problem to hit the wrecking ball, but the thing is that the shot has to be made at the wrong point of the flipper (when playing classic arcade physics). It doesn't feel authentic. </p><p>On a real table (and also in the Zen physic version) the shot has to be made on a different point of the flipper which is closer to the middle of the flipper. This is very important for the gameplay IMO, it makes the gameplay feel authentic. I hope Zen will look into this issue, because classic arcade physics combined with accurate aiming / shots would be perfect for the williams tables.</p></blockquote><p></p>
[QUOTE="Markus, post: 280484, member: 5346"] It is no problem to hit the wrecking ball, but the thing is that the shot has to be made at the wrong point of the flipper (when playing classic arcade physics). It doesn't feel authentic. On a real table (and also in the Zen physic version) the shot has to be made on a different point of the flipper which is closer to the middle of the flipper. This is very important for the gameplay IMO, it makes the gameplay feel authentic. I hope Zen will look into this issue, because classic arcade physics combined with accurate aiming / shots would be perfect for the williams tables. [/QUOTE]
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Table Talk: Williams Pinball
Feedback and issues on FX3 Williams Pinball Vol. 1 - Release version
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