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I coded my own game from scratch in Unity, and have been working on it for about 3 years now in my spare time. As I don't know C#, I opted to learn UnityScript (JavaScript variant). The first thing I did in creating my options page (that is accessible before and during a game) was implement separate volume sliders for Music and Sounds. Sliding them all the way to zero turns off play completely, and I also provided toggles for good measure. I also put in a music track selector that included random shuffling of songs.This coming from a complete newbie who knew nothing of code prior to the project. I threw all this together in a couple hours in JavaScript! I now have over 5k lines of code I wrote, and every function works great. It's an Android app and I took the liberty in providing a screenshot of these simple options below.Come on, guys!
I coded my own game from scratch in Unity, and have been working on it for about 3 years now in my spare time. As I don't know C#, I opted to learn UnityScript (JavaScript variant). The first thing I did in creating my options page (that is accessible before and during a game) was implement separate volume sliders for Music and Sounds. Sliding them all the way to zero turns off play completely, and I also provided toggles for good measure. I also put in a music track selector that included random shuffling of songs.
This coming from a complete newbie who knew nothing of code prior to the project. I threw all this together in a couple hours in JavaScript! I now have over 5k lines of code I wrote, and every function works great. It's an Android app and I took the liberty in providing a screenshot of these simple options below.
Come on, guys!