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<blockquote data-quote="Citizen" data-source="post: 281674" data-attributes="member: 6915"><p>Sorry for the delayed reply, I've been a combination of busy and not feeling up to posting much.</p><p></p><p>The main difference between the two is the core system they're built on. The V-Gauge/Skill system you're used to in V isn't present in IV. Instead IV has the Focus system and the Revenge Gauge/Ultra system. The Revenge Gauge is essentially just a Super Gauge that fills as you take damage, and Ultras are basically just alternate Super Combos that use the Revenge Gauge and do more damage the fuller it is.</p><p></p><p>Focus attacks are 3 stage chargeable attacks performed with MP+MK. They grant 1 hit super armor and can be canceled into from specials or dash canceled out of. They're primarily used for defensive purposes or combo extension.</p><p></p><p>Beyond that V was designed to be more offensive with changes to things like dashing (faster forwards, more punishable backs than in IV) and all sorts of various other changes like removing proximity normals, simplifying jump attacks and changing hitboxes.</p><p></p><p>It was nice they tried to make V more offense oriented but my preference is still for UIV because it feels tighter and deeper to me. And because I like zoning. IV has been accused of being a turtling game but people these days exaggerate anything that isn't full high pressure rushdown as turtling.</p></blockquote><p></p>
[QUOTE="Citizen, post: 281674, member: 6915"] Sorry for the delayed reply, I've been a combination of busy and not feeling up to posting much. The main difference between the two is the core system they're built on. The V-Gauge/Skill system you're used to in V isn't present in IV. Instead IV has the Focus system and the Revenge Gauge/Ultra system. The Revenge Gauge is essentially just a Super Gauge that fills as you take damage, and Ultras are basically just alternate Super Combos that use the Revenge Gauge and do more damage the fuller it is. Focus attacks are 3 stage chargeable attacks performed with MP+MK. They grant 1 hit super armor and can be canceled into from specials or dash canceled out of. They're primarily used for defensive purposes or combo extension. Beyond that V was designed to be more offensive with changes to things like dashing (faster forwards, more punishable backs than in IV) and all sorts of various other changes like removing proximity normals, simplifying jump attacks and changing hitboxes. It was nice they tried to make V more offense oriented but my preference is still for UIV because it feels tighter and deeper to me. And because I like zoning. IV has been accused of being a turtling game but people these days exaggerate anything that isn't full high pressure rushdown as turtling. [/QUOTE]
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