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<blockquote data-quote="Kaoru" data-source="post: 8775" data-attributes="member: 231"><p>Australia is pretty doable if the ball behaves as you want it (with the emphasis on IF). With Asia however the problem is already starting. Not always you hit the spinner with the extra flipper (and not always will the extra flipper detect a ball hit thanks to some annoying bug, I might add), so the ball rolls its way to the bumpers... which just can't get enough of bouncing it between them. Eventually they finally let it loose it again to fall into the idol pit... which shoots it right back to the bumpers so it can bounce around between them for another eternity. And then, of course the timer runs out. Or if you super "lucky" the bumpers throw the ball into the right outlane or the idol slams it into the left one. And no nudge in the world could prevent it from happening. </p><p></p><p>Europe can be done... but it's very very hard to achieve unless you have another multiball mission started right away. And you actually NEED to trigger multiball when you want the letter from the shrunken head. Getting it with the single ball is flat out impossible because the time window is far too narrow to do all the required shots, and the shot for the shrunken head is a very hard one in the first place! When you throw around two (or more) balls around recklessly chances are higher that you hit it far more often (In any case you'll hit more than enough tombstones for Europe).</p><p></p><p>And you can basically forget about all the multiball missions. There's an 80% chance that the second ball that the table just gave you will drain right away in one of the outlanes for <em>very</em> cheap reasons (and most of them are mad ball bounces). On your first runthrough you get at least another ball right away (though it often drains very shortly afterwards as well) ...but from the second travel through the continents onwards the mission is already over at that point, so it's basically hopeless to even attempt them at that point. Either way, you need to aim for those jackpot shots very precisely, and the best way to do this is to trap the ball in your flipper. And this is where another problem comes in, now in the form of the TPA ball which seems to be made out of rubber and therefore is overly responsive to ANY collision it comes across. So even when you caught the ball there is no guarantee that it stays on the flipper. Even when it seems to be very calm it just won't hold still and bounce or roll off the flipper. Well, you can manage to save it in most of the cases... but only when it's the only ball around. Once there is another one on the playfield it's so so much harder to do, MUCH harder. Most likely it'll cause the OTHER ball to drain for one reason or another. And... well, the problem wouldn't be there if the ball wouldn't be so buoyant in the first place. It already makes TOTAN and TOM quite hard to play, but here it really takes the cake. So please Farsight, for the love of God, tone down the bounciness! If you do I might give this another go. Until then I'll let it rest because it's just hopeless.</p></blockquote><p></p>
[QUOTE="Kaoru, post: 8775, member: 231"] Australia is pretty doable if the ball behaves as you want it (with the emphasis on IF). With Asia however the problem is already starting. Not always you hit the spinner with the extra flipper (and not always will the extra flipper detect a ball hit thanks to some annoying bug, I might add), so the ball rolls its way to the bumpers... which just can't get enough of bouncing it between them. Eventually they finally let it loose it again to fall into the idol pit... which shoots it right back to the bumpers so it can bounce around between them for another eternity. And then, of course the timer runs out. Or if you super "lucky" the bumpers throw the ball into the right outlane or the idol slams it into the left one. And no nudge in the world could prevent it from happening. Europe can be done... but it's very very hard to achieve unless you have another multiball mission started right away. And you actually NEED to trigger multiball when you want the letter from the shrunken head. Getting it with the single ball is flat out impossible because the time window is far too narrow to do all the required shots, and the shot for the shrunken head is a very hard one in the first place! When you throw around two (or more) balls around recklessly chances are higher that you hit it far more often (In any case you'll hit more than enough tombstones for Europe). And you can basically forget about all the multiball missions. There's an 80% chance that the second ball that the table just gave you will drain right away in one of the outlanes for [I]very[/I] cheap reasons (and most of them are mad ball bounces). On your first runthrough you get at least another ball right away (though it often drains very shortly afterwards as well) ...but from the second travel through the continents onwards the mission is already over at that point, so it's basically hopeless to even attempt them at that point. Either way, you need to aim for those jackpot shots very precisely, and the best way to do this is to trap the ball in your flipper. And this is where another problem comes in, now in the form of the TPA ball which seems to be made out of rubber and therefore is overly responsive to ANY collision it comes across. So even when you caught the ball there is no guarantee that it stays on the flipper. Even when it seems to be very calm it just won't hold still and bounce or roll off the flipper. Well, you can manage to save it in most of the cases... but only when it's the only ball around. Once there is another one on the playfield it's so so much harder to do, MUCH harder. Most likely it'll cause the OTHER ball to drain for one reason or another. And... well, the problem wouldn't be there if the ball wouldn't be so buoyant in the first place. It already makes TOTAN and TOM quite hard to play, but here it really takes the cake. So please Farsight, for the love of God, tone down the bounciness! If you do I might give this another go. Until then I'll let it rest because it's just hopeless. [/QUOTE]
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