- Feb 19, 2012
- 8,144
- 2
Just encountered a bug where Firepower lost track of the number of balls during multiball. On my first ball, I started multiball. During multiball, two of the balls drained leaving me with just one, but the table went into the end of ball bonus mode and moved the ball counter to the next ball (Ball 2) and launched another ball. So I had two balls in play, and draining one did the exact same thing (end of ball bonus, table moved the counter ahead to Ball 3, and launched another ball). Then the next drain ended the game (since the table thought that was the end of Ball 3), even though I still had one ball active on the playfield.
We really need ROM emulation
We really need ROM emulation
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