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My general strategy goes something like this:


Top priority: whenever the kickback is unlit, fix that, by completing either 1-2-3 or 4-5-6.


Next: whenever you're down to one or maybe two targets remaining, aim for those to light a lock and reset them.  Don't aim for the targets when they're all fresh, you'll collect some by random bounces.


Next: whenever FIRE is lit and only one POWER target remains, go for that, to progress towards the special.  (Except that the bottommost POWER target can't be hit from a catch, only from a rolling shot.)


Next: shoot for the spinner and FIRE, to progress towards the extra ball at 5x.


Locks: Shoot them only when all three are lit.  Don't bother before that, as random rebounds may get them for you.


Multiball: this is what you do.   Complete 1-6 to relight a lock. Lose one of the three balls (because you need one physically in the trough.) Lock a ball. The game will replace the locked ball with a new one in the plunger lane... which you can leave there as a backup! Play with the remaining ball, and if it drains, then you can plunge that backup ball to keep going.  When in this "backup ball" situation, don't lock the one ball remaining in play, or else you'll have to plunge the backup ball.  This is essentially a backdoor way of getting another virtual extra ball.


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