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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Terminator 2: Judgment Day (1991)
First impression
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<blockquote data-quote="Eegah" data-source="post: 97976" data-attributes="member: 2605"><p>Copying from my post elsewhere:</p><p></p><p>The center post is both too useful and not useful enough. I'm falling into a bad habit of watching STDM balls go down just to see if the post will stop them. It only does about one time in three but I can't help just watching it drop.</p><p></p><p>Doesn't look like there's a subforum for it yet but where are we on strategy? Without having played the RL table much it looks like the escape route goodies are the way to go. Rules don't state if you can stack the extra balls from it with multiple clears on the same ball or not, or if there's a limit to how many you can rack up. Assuming not it seems like the secret is to concentrate on spot targets until multiball is enabled, start that and use the extra balls bouncing around to take care of the rest of the rather risky spots and grabbing the jackpot, then repeat. Cycle ramp doesn't seem to be really worth it point wise as it's too hard to loop and the bonus on this table isn't huge (caps at about 10M, but don't forget about the EB light at 6x the first time). Payday is probably decent point wise but if you can be working on EBs instead...</p><p></p><p>Specials are only points this time but the table's so generous it's probably for the best.</p></blockquote><p></p>
[QUOTE="Eegah, post: 97976, member: 2605"] Copying from my post elsewhere: The center post is both too useful and not useful enough. I'm falling into a bad habit of watching STDM balls go down just to see if the post will stop them. It only does about one time in three but I can't help just watching it drop. Doesn't look like there's a subforum for it yet but where are we on strategy? Without having played the RL table much it looks like the escape route goodies are the way to go. Rules don't state if you can stack the extra balls from it with multiple clears on the same ball or not, or if there's a limit to how many you can rack up. Assuming not it seems like the secret is to concentrate on spot targets until multiball is enabled, start that and use the extra balls bouncing around to take care of the rest of the rather risky spots and grabbing the jackpot, then repeat. Cycle ramp doesn't seem to be really worth it point wise as it's too hard to loop and the bonus on this table isn't huge (caps at about 10M, but don't forget about the EB light at 6x the first time). Payday is probably decent point wise but if you can be working on EBs instead... Specials are only points this time but the table's so generous it's probably for the best. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Terminator 2: Judgment Day (1991)
First impression
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