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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Diner (1990)
First Impressions: Diner
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<blockquote data-quote="PitchBlank" data-source="post: 162116" data-attributes="member: 4451"><p>I never tried Drainer... sorry, Diner back in the day, but I did play Taxi a few times and given the similarities I assumed the gameplay would be somewhat Taxi-esque. Unfortunately it was more reminiscent of Fish Tales. A great score on Taxi is the result of solid, patient and consistent labor. A great score on FT or Diner is the result of getting lucky with a few bells and whistles that put the score in a whole different league. I prefer the Taxi way, but that's just me.</p><p></p><p>Design wise I love it, the layout is sweet, the artwork and theme are very fitting for pinball. I have an issue with the rollover lane lights, they're obstructed in all four views, but FS can't help that. </p><p></p><p>Gameplay wise I found it to be one of the most difficult tables on PBA (right up there with Fish Tales). Nobody like Mark Ritchie to make it feel like the flippers are so far apart the Titanic could've passed between them. Out of the 50 PBA tables so far, this one has to take the cake when it comes to reliance on nudging, which sucks if you're on iOS. I got to 14.'6k HoF points without bothering with nudging (even on Central Park), but for this table I guess it's more important than controlling the actual flippers. These outlines are so ravenous they give Cirqus Voltaire a run for its money. <strong>A magic invisible hand actually stops balls that are already in the inlane and make them go back and sneak around the bend to the outlane</strong>, and it happens so fast you wouldn't have time to react even if you were prepared to nudge. This combined with unsurpassed drainorama down the middle makes it a hopeless case for nudge-free playing. I haven't quit and restarted as frequently on any other table.</p></blockquote><p></p>
[QUOTE="PitchBlank, post: 162116, member: 4451"] I never tried Drainer... sorry, Diner back in the day, but I did play Taxi a few times and given the similarities I assumed the gameplay would be somewhat Taxi-esque. Unfortunately it was more reminiscent of Fish Tales. A great score on Taxi is the result of solid, patient and consistent labor. A great score on FT or Diner is the result of getting lucky with a few bells and whistles that put the score in a whole different league. I prefer the Taxi way, but that's just me. Design wise I love it, the layout is sweet, the artwork and theme are very fitting for pinball. I have an issue with the rollover lane lights, they're obstructed in all four views, but FS can't help that. Gameplay wise I found it to be one of the most difficult tables on PBA (right up there with Fish Tales). Nobody like Mark Ritchie to make it feel like the flippers are so far apart the Titanic could've passed between them. Out of the 50 PBA tables so far, this one has to take the cake when it comes to reliance on nudging, which sucks if you're on iOS. I got to 14.'6k HoF points without bothering with nudging (even on Central Park), but for this table I guess it's more important than controlling the actual flippers. These outlines are so ravenous they give Cirqus Voltaire a run for its money. [B]A magic invisible hand actually stops balls that are already in the inlane and make them go back and sneak around the bend to the outlane[/B], and it happens so fast you wouldn't have time to react even if you were prepared to nudge. This combined with unsurpassed drainorama down the middle makes it a hopeless case for nudge-free playing. I haven't quit and restarted as frequently on any other table. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Diner (1990)
First Impressions: Diner
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