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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Diner (1990)
First Impressions: Diner
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<blockquote data-quote="Krooze L-Roy" data-source="post: 162217" data-attributes="member: 3503"><p>Stuff like kickbacks and ballsaves are really effective at nullifying the feelings of "unfairness" that pinball can have, and they've become so ubiquitous that their presence has sort of determined what people perceive as the "baseline" difficulty for pinball. A game like Diner, which has neither feature, stands out as being extra cruel, but I'm not even sure there are more drains necessarily - just more punishment - which makes the drains stand out more. In other words, you don't get pissed off at the "unfair" drain that gets kicked back at you. </p><p></p><p>Personally, I enjoy the cleanness and purity of a game that cuts you no slack. But if I had to actually drop quarters, I'd probably gravitate more to the games that have a gentler leeway-to-punishment ratio when it comes to drains. Sort of a delicate balancing act for the developers, I imagine, and I also imagine that balance changed as arcades began to decline; you could afford to make games longer in the hope of return patronage. If people were lined up to play, you'd want shorter, meaner games.</p><p></p><p></p><p></p><p>Release the plunger when the jukebox is at 100, a millisecond before it switches to 75. Diner is a game where you can pretty much get the skillshot every time, and it's a reliable source of points, especially with the strategy you describe, in which you actively avoid stirring the cup to maximize multiballs.</p></blockquote><p></p>
[QUOTE="Krooze L-Roy, post: 162217, member: 3503"] Stuff like kickbacks and ballsaves are really effective at nullifying the feelings of "unfairness" that pinball can have, and they've become so ubiquitous that their presence has sort of determined what people perceive as the "baseline" difficulty for pinball. A game like Diner, which has neither feature, stands out as being extra cruel, but I'm not even sure there are more drains necessarily - just more punishment - which makes the drains stand out more. In other words, you don't get pissed off at the "unfair" drain that gets kicked back at you. Personally, I enjoy the cleanness and purity of a game that cuts you no slack. But if I had to actually drop quarters, I'd probably gravitate more to the games that have a gentler leeway-to-punishment ratio when it comes to drains. Sort of a delicate balancing act for the developers, I imagine, and I also imagine that balance changed as arcades began to decline; you could afford to make games longer in the hope of return patronage. If people were lined up to play, you'd want shorter, meaner games. Release the plunger when the jukebox is at 100, a millisecond before it switches to 75. Diner is a game where you can pretty much get the skillshot every time, and it's a reliable source of points, especially with the strategy you describe, in which you actively avoid stirring the cup to maximize multiballs. [/QUOTE]
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Home
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Farsight Studios
Pinball Arcade Tables
Williams Tables - Retired Tables
Diner (1990)
First Impressions: Diner
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