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<blockquote data-quote="vikingerik" data-source="post: 158959" data-attributes="member: 3745"><p>I always liked HRC a lot as a real machine too. Keefer's games always have a certain flowy elegance to the rules. It feels like the machine is helping you along, not trying to fight you.</p><p></p><p>And I really like games with dual progress tracks towards multiple final goals. Other examples would be Monster Bash/Rock, Stiff-o-Meter/Spider Mania, Continent Tour/Atlantis, and all the piles of stuff going on in TSPP and LOTR. Interactions between the tracks give rise to lots of emergent complexity and strategy. HRC does that possibly the best out of any game with Casino Frenzy and Break the Bank. You might delay that last casino game just a bit to first finish up those last few chips for BTB first so that Frenzy can count chips towards the next BTB.</p><p></p><p>I'm thrilled to have HRC in TPA and was glad to see it over Monopoly. But TPA's conversion falls seriously short at the moment without some more physics tuning.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 158959, member: 3745"] I always liked HRC a lot as a real machine too. Keefer's games always have a certain flowy elegance to the rules. It feels like the machine is helping you along, not trying to fight you. And I really like games with dual progress tracks towards multiple final goals. Other examples would be Monster Bash/Rock, Stiff-o-Meter/Spider Mania, Continent Tour/Atlantis, and all the piles of stuff going on in TSPP and LOTR. Interactions between the tracks give rise to lots of emergent complexity and strategy. HRC does that possibly the best out of any game with Casino Frenzy and Break the Bank. You might delay that last casino game just a bit to first finish up those last few chips for BTB first so that Frenzy can count chips towards the next BTB. I'm thrilled to have HRC in TPA and was glad to see it over Monopoly. But TPA's conversion falls seriously short at the moment without some more physics tuning. [/QUOTE]
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