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Farsight Studios
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High Roller Casino (2001)
First Impressions: High Roller Casino
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<blockquote data-quote="CC13" data-source="post: 159294" data-attributes="member: 1151"><p>Super Pops and Super Spinner aren't usually worth pursuing, but Super Loops can potentially be a <em>very</em> valuable round. The way Super Loops works is that both orbits are lit for the duration, meaning that you get credited with an ATM Bonus shot both on the way up one orbit and on the way down the opposite orbit. Since both orbits stay lit for the duration of Super Loops, the number of ATM Bonuses you score per lit orbit keeps increasing by one, which works out to 4L+3 ATM Bonuses per complete Super Loop (L is the number of previously completed Super Loops). As long as you don't have Blackjack, Hi-Lo or Poker lit, you score 4 more ATM Bonuses with each subsequent Super Loop than you did with the last, which quickly adds up to a pile of extra balls if you can get into a groove on one or both of the orbits (starting from 0 ATM Bonuses, you would light ATM Bonus Extra Ball #1 at your second Super Loop, #2 at your sixth, #3 at your eighth, #4 at your ninth, #5 at your tenth, #6 at your twelfth and one or more additional extra balls with every Super Loop past 12!). You don't even have to collect them all before your ball ends, either, as extra balls from anything other than Roll 'N Win are memory extra balls. This may be the reason why the orbits are so tight on High Roller Casino...</p></blockquote><p></p>
[QUOTE="CC13, post: 159294, member: 1151"] Super Pops and Super Spinner aren't usually worth pursuing, but Super Loops can potentially be a [I]very[/I] valuable round. The way Super Loops works is that both orbits are lit for the duration, meaning that you get credited with an ATM Bonus shot both on the way up one orbit and on the way down the opposite orbit. Since both orbits stay lit for the duration of Super Loops, the number of ATM Bonuses you score per lit orbit keeps increasing by one, which works out to 4L+3 ATM Bonuses per complete Super Loop (L is the number of previously completed Super Loops). As long as you don't have Blackjack, Hi-Lo or Poker lit, you score 4 more ATM Bonuses with each subsequent Super Loop than you did with the last, which quickly adds up to a pile of extra balls if you can get into a groove on one or both of the orbits (starting from 0 ATM Bonuses, you would light ATM Bonus Extra Ball #1 at your second Super Loop, #2 at your sixth, #3 at your eighth, #4 at your ninth, #5 at your tenth, #6 at your twelfth and one or more additional extra balls with every Super Loop past 12!). You don't even have to collect them all before your ball ends, either, as extra balls from anything other than Roll 'N Win are memory extra balls. This may be the reason why the orbits are so tight on High Roller Casino... [/QUOTE]
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