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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
WHO dunnit (1995)
First Impressions
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<blockquote data-quote="Zaphod77" data-source="post: 138446" data-attributes="member: 2101"><p>well, the real life table is really that floaty and easy.</p><p></p><p>and yes, if you use the phone to accuse the suspect, the ball is on the wrong side to shoot the shot the game wants you to, which is the big gotcha of the table, and is responsible for most of your bricks, because there is NO reliable shot that feeds the left flipper other than the elevator itself, which is closed.</p><p></p><p>So the big trick is to choose whodunnit from the elevator instead, which gives you a straight shot at the right taxi. If you did accuse from the phone, you can try a hold pass.</p><p></p><p>And yes, those shots are VERY easy to brick, which is true to real life.</p><p></p><p>Another thing to keep in mind is that collecting all clues lights extra ball, and closing the case unlights the clues, so choosing the correct suspect before collecting that extra ball is not always the best plan.</p><p></p><p>Ideal start to the game is to hit the super skill shot for a clue, a bonusx, and a lock, then shoot the penthouse key right off the bat, because its' an easy shot when the ball is coming down fast off that kickout. you will ALWAYS get the ball back of that penhouse key when doing this.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 138446, member: 2101"] well, the real life table is really that floaty and easy. and yes, if you use the phone to accuse the suspect, the ball is on the wrong side to shoot the shot the game wants you to, which is the big gotcha of the table, and is responsible for most of your bricks, because there is NO reliable shot that feeds the left flipper other than the elevator itself, which is closed. So the big trick is to choose whodunnit from the elevator instead, which gives you a straight shot at the right taxi. If you did accuse from the phone, you can try a hold pass. And yes, those shots are VERY easy to brick, which is true to real life. Another thing to keep in mind is that collecting all clues lights extra ball, and closing the case unlights the clues, so choosing the correct suspect before collecting that extra ball is not always the best plan. Ideal start to the game is to hit the super skill shot for a clue, a bonusx, and a lock, then shoot the penthouse key right off the bat, because its' an easy shot when the ball is coming down fast off that kickout. you will ALWAYS get the ball back of that penhouse key when doing this. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
WHO dunnit (1995)
First Impressions
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