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Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
WHO dunnit (1995)
First Impressions
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<blockquote data-quote="Zaphod77" data-source="post: 138765" data-attributes="member: 2101"><p>It's still easy in TPA. Just have to adjust to the floaty physics. </p><p></p><p>As people said, hold passing works very well. about 33% of the time the hold pass from the lock eject will fail because of a random weak eject, and sometimes it's so strong it won't stay on the other flipper, but it's totally reliable in nearly any other circumstance, such as the roulette eject, the phone/sewer eject, and the left or right elevator.</p><p></p><p>And backhanding is very useful, and is doable after a hold pass. The right taxi/train is a very easy backhand, the phone is a doable backhand, and the left taxi is a tricky backhand which should not be relied on.</p></blockquote><p></p>
[QUOTE="Zaphod77, post: 138765, member: 2101"] It's still easy in TPA. Just have to adjust to the floaty physics. As people said, hold passing works very well. about 33% of the time the hold pass from the lock eject will fail because of a random weak eject, and sometimes it's so strong it won't stay on the other flipper, but it's totally reliable in nearly any other circumstance, such as the roulette eject, the phone/sewer eject, and the left or right elevator. And backhanding is very useful, and is doable after a hold pass. The right taxi/train is a very easy backhand, the phone is a doable backhand, and the left taxi is a tricky backhand which should not be relied on. [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
Pinball Arcade Tables
Bally Tables - Retired Tables
WHO dunnit (1995)
First Impressions
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