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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Lights...Camera...Action! (1989)
First impressions
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<blockquote data-quote="Storm Chaser" data-source="post: 153885" data-attributes="member: 373"><p>I believe that if you have gotten everything you can reach within 10-12 games, it is too easy or at least too easy to "conquer". This goes well along with being too shallow in its rulesets, and to some extent with Wizard Goals. For example, Cueball Wizard has its 1/2 billion shot that is really quite tricky and makes you come back for more, even though it's quite easy to keep the ball alive... MM is a quite easy table to play but very difficult to conquer. Champion Pub is both difficult to play and to conquer. </p><p></p><p>But I agree with you that "too easy" is not the best definition of it. I just find it boring that there is nothing more to go for after playing for 1-2 hours. No "build ups", no final mode or anything like that.</p></blockquote><p></p>
[QUOTE="Storm Chaser, post: 153885, member: 373"] I believe that if you have gotten everything you can reach within 10-12 games, it is too easy or at least too easy to "conquer". This goes well along with being too shallow in its rulesets, and to some extent with Wizard Goals. For example, Cueball Wizard has its 1/2 billion shot that is really quite tricky and makes you come back for more, even though it's quite easy to keep the ball alive... MM is a quite easy table to play but very difficult to conquer. Champion Pub is both difficult to play and to conquer. But I agree with you that "too easy" is not the best definition of it. I just find it boring that there is nothing more to go for after playing for 1-2 hours. No "build ups", no final mode or anything like that. [/QUOTE]
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Farsight Studios
Pinball Arcade Tables
Gottlieb Tables
Lights...Camera...Action! (1989)
First impressions
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