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Real Pinball
First Pinball machine with missions/stages
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<blockquote data-quote="epetti" data-source="post: 275764" data-attributes="member: 7370"><p>I don't have a clear definition partially because I'm guessing it evolved over time but I can give examples. It's pretty clear that DMD really shot storytelling forward since it could be more descriptive. So at one end you have something like Believe it or Not where you're referring 7 continents with specific tasks for each one. Or Starship Troopers where you clear one planet at a time from aliens. Plenty of games like Big Hurt you have to land in a hole to start a game mode with specific objectives to complete that are tied to the theme of the table.</p><p></p><p>But at the other end even game like Victory from 1987 you have to complete a series of checkpoints to finish the race. There's a specific goal beyond scoring points. </p><p></p><p>Maybe that's my vague definition. The introduction of elements tied to the theme of the table that were goals to achieve beyond simply scoring the most points.</p></blockquote><p></p>
[QUOTE="epetti, post: 275764, member: 7370"] I don't have a clear definition partially because I'm guessing it evolved over time but I can give examples. It's pretty clear that DMD really shot storytelling forward since it could be more descriptive. So at one end you have something like Believe it or Not where you're referring 7 continents with specific tasks for each one. Or Starship Troopers where you clear one planet at a time from aliens. Plenty of games like Big Hurt you have to land in a hole to start a game mode with specific objectives to complete that are tied to the theme of the table. But at the other end even game like Victory from 1987 you have to complete a series of checkpoints to finish the race. There's a specific goal beyond scoring points. Maybe that's my vague definition. The introduction of elements tied to the theme of the table that were goals to achieve beyond simply scoring the most points. [/QUOTE]
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