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The Arcade
Real Pinball
First Pinball machine with missions/stages
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<blockquote data-quote="vikingerik" data-source="post: 276967" data-attributes="member: 3745"><p>Addams definitely isn't the answer, since Funhouse did everything it did two years earlier. Timed modes (that's what Whirlwind lacks) and a bigger award as the last one. Addams just makes the mansion look like the centerpiece of progression with multiball as a sideshow, while Funhouse makes the clock and multiball look like the centerpiece while the mirror is a sideshow. But they're functionally equivalent, the only difference is perspective.</p><p></p><p></p><p></p><p>I don't think we do. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Anything that conditionally changes the behavior of a game could be called a mode. Any EM that ever lit up a bumper for more points has at least two modes, bumper on and bumper off.</p><p></p><p>Is Space Shuttle's stop-and-score a mode? It fits all the criteria that people are trying to define modes by: a timed period of additional scoring, and stackable with other activity (multiball). It doesn't <em>feel</em> like a mode, but if you want it to not count, you need criteria that exclude it.</p></blockquote><p></p>
[QUOTE="vikingerik, post: 276967, member: 3745"] Addams definitely isn't the answer, since Funhouse did everything it did two years earlier. Timed modes (that's what Whirlwind lacks) and a bigger award as the last one. Addams just makes the mansion look like the centerpiece of progression with multiball as a sideshow, while Funhouse makes the clock and multiball look like the centerpiece while the mirror is a sideshow. But they're functionally equivalent, the only difference is perspective. I don't think we do. :) Anything that conditionally changes the behavior of a game could be called a mode. Any EM that ever lit up a bumper for more points has at least two modes, bumper on and bumper off. Is Space Shuttle's stop-and-score a mode? It fits all the criteria that people are trying to define modes by: a timed period of additional scoring, and stackable with other activity (multiball). It doesn't [i]feel[/i] like a mode, but if you want it to not count, you need criteria that exclude it. [/QUOTE]
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First Pinball machine with missions/stages
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