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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Fish tales aviable on iOS
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<blockquote data-quote="Slam23" data-source="post: 124356" data-attributes="member: 896"><p>I think FS is spot on with this recreation. I played an IRL Fish Tales recently and it kicked my behind thoroughly. With the TPA version being more predictable, I can get higher scores but the overall feel and even some specific plays feels the same! If you check out Bowen Kerrins PAPA tutorial on this table you will see for example that shots to the multiball lock area from the left flipper behave exactly the same: some "stick" immediately but often it trickles out again. It's funny to hear Bowen grumble about that, but the TPA version does the same thing! Also, there's the thing that Clawhammer mentions, about the game getting confused about it's multiball locks, this also happened on the real Fish Tales a couple of times, so I think it's probably a ROM thing. The captive ball shot is as difficult and dangerous on the real table too! I think FS nailed the flow to the boat ramp shots, you can get in a nice rhytm and balls are fed back to the flippers on a steady speed. Backhanding into the multiball lock area from the right flipper was also possible on the real table, with exactly the amount of error margin. Anyway, I'm more stumped for the answer which part they didn't get in the translation from real to recreated, so hats off to Farsight for this one! And although the HOF point requirements seem through the roof again, if you get the machine rolling with jackpots, it scales quickly (like Eegah said), so I can live with that. It's the part of getting to that situation that's gonna be hard, but a nice challenge all the same!</p></blockquote><p></p>
[QUOTE="Slam23, post: 124356, member: 896"] I think FS is spot on with this recreation. I played an IRL Fish Tales recently and it kicked my behind thoroughly. With the TPA version being more predictable, I can get higher scores but the overall feel and even some specific plays feels the same! If you check out Bowen Kerrins PAPA tutorial on this table you will see for example that shots to the multiball lock area from the left flipper behave exactly the same: some "stick" immediately but often it trickles out again. It's funny to hear Bowen grumble about that, but the TPA version does the same thing! Also, there's the thing that Clawhammer mentions, about the game getting confused about it's multiball locks, this also happened on the real Fish Tales a couple of times, so I think it's probably a ROM thing. The captive ball shot is as difficult and dangerous on the real table too! I think FS nailed the flow to the boat ramp shots, you can get in a nice rhytm and balls are fed back to the flippers on a steady speed. Backhanding into the multiball lock area from the right flipper was also possible on the real table, with exactly the amount of error margin. Anyway, I'm more stumped for the answer which part they didn't get in the translation from real to recreated, so hats off to Farsight for this one! And although the HOF point requirements seem through the roof again, if you get the machine rolling with jackpots, it scales quickly (like Eegah said), so I can live with that. It's the part of getting to that situation that's gonna be hard, but a nice challenge all the same! [/QUOTE]
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The Pinball Arcade / Farsight Studios
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
iOS
Fish tales aviable on iOS
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