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<blockquote data-quote="shaderbytes" data-source="post: 266596" data-attributes="member: 2638"><p>i changed up the friction ( read made it less ) of the rubber on flippers and the other rubber physics material i use, anyway it changed the shot angle dramatically, there is now much more modulation on the flipper length and torque. Previously the boat house shot was on the very end of the flipper you could not really even make shots to the stand up target except when the ball was falling off the flipper. Now the boat house/casters club shot is moved back much more and the new modulation includes shots to the stand up targets. The Left orbit is also much better for me now. Somehow the higher friction values were not good for the physics engine . It treated rubber well at slow angles and on contact, but at the sacrifice of less modulation to the flippers at high speed. Sure the ball now does not grip as much at slow speeds and bumps like it used to but the shot angle thing was worth the trade off. </p><p></p><p>The new file is busy uploading , it will be on the same link. happy new year</p><p></p><p>EDIT: ok i keep getting an error while trying to upload, not the files's problem an ISP problem, so I just stopped trying to update it for now , i will give a heads up post when i do get it uploaded</p><p></p><p>EDIT 2 ok the new files are available now</p></blockquote><p></p>
[QUOTE="shaderbytes, post: 266596, member: 2638"] i changed up the friction ( read made it less ) of the rubber on flippers and the other rubber physics material i use, anyway it changed the shot angle dramatically, there is now much more modulation on the flipper length and torque. Previously the boat house shot was on the very end of the flipper you could not really even make shots to the stand up target except when the ball was falling off the flipper. Now the boat house/casters club shot is moved back much more and the new modulation includes shots to the stand up targets. The Left orbit is also much better for me now. Somehow the higher friction values were not good for the physics engine . It treated rubber well at slow angles and on contact, but at the sacrifice of less modulation to the flippers at high speed. Sure the ball now does not grip as much at slow speeds and bumps like it used to but the shot angle thing was worth the trade off. The new file is busy uploading , it will be on the same link. happy new year EDIT: ok i keep getting an error while trying to upload, not the files's problem an ISP problem, so I just stopped trying to update it for now , i will give a heads up post when i do get it uploaded EDIT 2 ok the new files are available now [/QUOTE]
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Mar 3, 2025
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