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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="MonkeyGrass" data-source="post: 103210" data-attributes="member: 3108"><p>Add Big Shot to that list, as well. I really wish they would just give us an option to turn off the dynamic lighting. Not only does it look bad, but it seems to be the cause of most of the flipper lag. This is what happens when you try to program a complicated lighting and rendering system, on the system that you do not use to create your native code, or perform rigorous testing on. It's a pretty silly way to go about it, adding this dynamic lighting to the platform they spend the least amount of time working on. Just drop it and give us the same crisp, clear NORMAL lighting that looks great on EVERY. OTHER. PLATFORM. And also doesn't create flipper lag and ball stutter. The primary interaction with the game is the FLIPPERS. If they don't work right, the game is useless.</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 103210, member: 3108"] Add Big Shot to that list, as well. I really wish they would just give us an option to turn off the dynamic lighting. Not only does it look bad, but it seems to be the cause of most of the flipper lag. This is what happens when you try to program a complicated lighting and rendering system, on the system that you do not use to create your native code, or perform rigorous testing on. It's a pretty silly way to go about it, adding this dynamic lighting to the platform they spend the least amount of time working on. Just drop it and give us the same crisp, clear NORMAL lighting that looks great on EVERY. OTHER. PLATFORM. And also doesn't create flipper lag and ball stutter. The primary interaction with the game is the FLIPPERS. If they don't work right, the game is useless. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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