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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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<blockquote data-quote="smbhax" data-source="post: 103344" data-attributes="member: 396"><p>Hey they said looking like mobile devices, I'm just going with their words. I wouldn't think it would be simple either. I'm not sure about brightening the textures though, I guess it would depend upon how much of the dimness is from the precalculated lightmaps the PS3 version uses for shadows--mobile versions don't have those, and they only darken things, they don't brighten them; for instance, Genie is basically missing its lightmap, which is why it's super-bright. I think. Anyway obviously none of us can know exactly how their renderer is set up, we can only speculate. I brought up the question fully expecting them to say (if they replied at all) that turning off the post-processing would make the tables more or less invisible and unplayable, but they didn't say that, which is maybe encouraging. Hm after all they do have versions on other platforms that have a post-processing toggle option--not on a *console*, mind you, and console games in general almost never have performance-based graphic options because, you know, it's a fixed hardware platform and that would suggest that the designers screwed up and the game doesn't run at an adequate speed in its full graphic glory--and also I guess because you don't want people posting screenshots of the game running in lower detail; still, it's late enough in the game with the PS3 version that I don't think there could possibly be any negative PR blowback from such a move.</p><p></p><p>On the other hand, it's late enough in the game with the PS3 version that I doubt any such change will be bothered to be made, although it would be nice. Part of my reason for bringing up the topic is just to stick a bug in their ear about how having responsive flippers is a) possible (they've done it in their PHoF games on less powerful platforms, and even on the PS3), and b) essential for good pinball. I'm really not sure how they forgot it in the first place, and I want to make sure they remember it for the PS4 version, at least.</p></blockquote><p></p>
[QUOTE="smbhax, post: 103344, member: 396"] Hey they said looking like mobile devices, I'm just going with their words. I wouldn't think it would be simple either. I'm not sure about brightening the textures though, I guess it would depend upon how much of the dimness is from the precalculated lightmaps the PS3 version uses for shadows--mobile versions don't have those, and they only darken things, they don't brighten them; for instance, Genie is basically missing its lightmap, which is why it's super-bright. I think. Anyway obviously none of us can know exactly how their renderer is set up, we can only speculate. I brought up the question fully expecting them to say (if they replied at all) that turning off the post-processing would make the tables more or less invisible and unplayable, but they didn't say that, which is maybe encouraging. Hm after all they do have versions on other platforms that have a post-processing toggle option--not on a *console*, mind you, and console games in general almost never have performance-based graphic options because, you know, it's a fixed hardware platform and that would suggest that the designers screwed up and the game doesn't run at an adequate speed in its full graphic glory--and also I guess because you don't want people posting screenshots of the game running in lower detail; still, it's late enough in the game with the PS3 version that I don't think there could possibly be any negative PR blowback from such a move. On the other hand, it's late enough in the game with the PS3 version that I doubt any such change will be bothered to be made, although it would be nice. Part of my reason for bringing up the topic is just to stick a bug in their ear about how having responsive flippers is a) possible (they've done it in their PHoF games on less powerful platforms, and even on the PS3), and b) essential for good pinball. I'm really not sure how they forgot it in the first place, and I want to make sure they remember it for the PS4 version, at least. [/QUOTE]
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Home
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Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
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