Search titles only
By:
Home
Forums
New posts
Search forums
Articles
New articles
New comments
Search articles
Pinball DB
Pinball Tables
Pinball Games
What's new
New posts
New articles
New profile posts
New article comments
Latest activity
Log in
Register
What's new
Search
Search
Search titles only
By:
New posts
Search forums
Menu
Log in
Register
Navigation
Install the app
Install
More options
Contact us
Close Menu
Welcome Back to Digital Pinball Fans -
please read this first
For latest updates, follow Digital Pinball Fans on
Facebook
and
Twitter
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MonkeyGrass" data-source="post: 103393" data-attributes="member: 3108"><p>Tann, the "power" of the hardware is really irrelevant at this point. And it would appear, that either 1) the PS3 is *not* actually powerful enough to handle this lighting effect or 2) FS has not spent the time to optimize the code and test it enough to make sure it works correctly. Regardless, the end result is laggy, unplayable tables. If I can play this game with a single core mobile phone with 1 GB ram, and not have any flipper lag, there is NO reason why the PS3 should have these issues. Especially 2 years after the game has launched. We've got guys playing the game at 480p to avoid the lag. I highly doubt that flat lighting at 1080 would look any worse (and likely 100x better) than dynamic lighting at 480.</p><p></p><p>There are exactly three points of interaction with a pinball table - flippers, plunger, and nudging. Of those three, only nudging works reliably and consistently in TPA. </p><p></p><p>They had 1080p tables in PHOF, with no flipper lag and fantastic response. In TPA, and only on the PS3, there is this flipper issue which is a game-killer. Particularly for those of us who have spent several years playing these tables already in PHOF. </p><p></p><p>So some of you guys value "shiny happy lighting" (complete with blurry textures and light blooms) over accurate gameplay? Really? You would rather have a nicely lit table, that is unplayable, than a flat-lit table that plays fast and accurately? I'm flabbergasted. NO other platform has this lighting, it's obviously not tested or QC'd very well, and we have to deal with crappy gameplay because of it. Get rid of it, ffs. Give us a table that plays correctly. It's the only thing that matters, really.</p></blockquote><p></p>
[QUOTE="MonkeyGrass, post: 103393, member: 3108"] Tann, the "power" of the hardware is really irrelevant at this point. And it would appear, that either 1) the PS3 is *not* actually powerful enough to handle this lighting effect or 2) FS has not spent the time to optimize the code and test it enough to make sure it works correctly. Regardless, the end result is laggy, unplayable tables. If I can play this game with a single core mobile phone with 1 GB ram, and not have any flipper lag, there is NO reason why the PS3 should have these issues. Especially 2 years after the game has launched. We've got guys playing the game at 480p to avoid the lag. I highly doubt that flat lighting at 1080 would look any worse (and likely 100x better) than dynamic lighting at 480. There are exactly three points of interaction with a pinball table - flippers, plunger, and nudging. Of those three, only nudging works reliably and consistently in TPA. They had 1080p tables in PHOF, with no flipper lag and fantastic response. In TPA, and only on the PS3, there is this flipper issue which is a game-killer. Particularly for those of us who have spent several years playing these tables already in PHOF. So some of you guys value "shiny happy lighting" (complete with blurry textures and light blooms) over accurate gameplay? Really? You would rather have a nicely lit table, that is unplayable, than a flat-lit table that plays fast and accurately? I'm flabbergasted. NO other platform has this lighting, it's obviously not tested or QC'd very well, and we have to deal with crappy gameplay because of it. Get rid of it, ffs. Give us a table that plays correctly. It's the only thing that matters, really. [/QUOTE]
Verification
Post reply
Members online
No members online now.
Home
Forums
Farsight Studios
The Pinball Arcade / Farsight Studios
Platform Specific
Playstation 3
Flipper lag theory
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…
Top